DiscOH
Adept
When people contribute to a shared loot pile, they do so with 2 expectations.
When dividing loot, you can take 3 options that all aim for equity.
The problem with loot exchange is that it's items need to be based on static valuations in order to calculate the ticket value. Said another way, if you don't know the rough value of each piece of treasure, it isn't possible to determine the entire hoard's value with any accuracy.
Since a hoard will also contain currency of some size, it becomes necessary to compensate valuations for a lack of equivalent liquidity. For instance, if the value of a cure light wounds potion is 10g, you would never choose the potion instead of 10g unless you had an immediate and non-deferrable use for it. Remember, the goal is to make the final claim's piece of treasure as close in value to the first claim.
It is my understanding that the current average valuations for your community are as follows:
Production items - 2.5x production cost
Production tokens - 1.5x production value
O Motes - exactly as a 1 silver coin
Star motes - exactly as a 1 gold coin
Hash motes - exactly as a 1 platinum coin
Reagents - 2g
Scrolls/Magic items - varies month to month (usually auctioned)
Catalysts - insufficient data for estimate
While I know these values are accepted, I don't believe they are accurate.
Gas globes and high level scrolls have a small percentage of the population trained in their use.
Reagents are regularly being bought for above 2g, and almost no one is selling them.
There are blacksmiths from other lands who are sending caravans here to sell for less than what we value our local goods at.
Are universal production points really no more valuable than blacksmith points?
Is a potion of destruction as valuable as remove destruction? Is a wither potion worth 6 CLW?
I have opinions, but for a problem like this yours are more important.
Thank you for your time.
- Everyone else is contributing
- Everyone is getting the same portions
When dividing loot, you can take 3 options that all aim for equity.
- Random distributions: each agent is equally likely to receive value, even if the amount they receive is vastly different. This is statistically fair but leads to growth inequality. This approach can therefore not be said to produce equity.
- Complete auctions: if all of the loot is liquidated into gold it becomes a trivial thing to split that gold equally. However, as I've proven earlier, an auction will only ever succeed if the participants expect to get more than they pay. This means the auction's winners all end up with enhanced value and the loot investors end up with strictly less. As such, this approach also does not produce equity.
- Loot exchange: each agent of an activity receives a "loot ticket" that is good for 1 share of treasure. They can redeem this ticket at their leisure for any loot still remaining in the pile. However, since loot is being distributed on a first come first serve basis, the equity of this approach is somewhat complicated.
The problem with loot exchange is that it's items need to be based on static valuations in order to calculate the ticket value. Said another way, if you don't know the rough value of each piece of treasure, it isn't possible to determine the entire hoard's value with any accuracy.
Since a hoard will also contain currency of some size, it becomes necessary to compensate valuations for a lack of equivalent liquidity. For instance, if the value of a cure light wounds potion is 10g, you would never choose the potion instead of 10g unless you had an immediate and non-deferrable use for it. Remember, the goal is to make the final claim's piece of treasure as close in value to the first claim.
It is my understanding that the current average valuations for your community are as follows:
Production items - 2.5x production cost
Production tokens - 1.5x production value
O Motes - exactly as a 1 silver coin
Star motes - exactly as a 1 gold coin
Hash motes - exactly as a 1 platinum coin
Reagents - 2g
Scrolls/Magic items - varies month to month (usually auctioned)
Catalysts - insufficient data for estimate
While I know these values are accepted, I don't believe they are accurate.
Gas globes and high level scrolls have a small percentage of the population trained in their use.
Reagents are regularly being bought for above 2g, and almost no one is selling them.
There are blacksmiths from other lands who are sending caravans here to sell for less than what we value our local goods at.
Are universal production points really no more valuable than blacksmith points?
Is a potion of destruction as valuable as remove destruction? Is a wither potion worth 6 CLW?
I have opinions, but for a problem like this yours are more important.
Thank you for your time.
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