jwconvery
Mentor
Just a question I've been mulling around.
In even the most vehement PC/DM rivalries within table-top gaming, there is still a shared community to make the game happen. If the characters wreck the plot, kill the princess and animate her corpse for their amusment, their is still a sense of ownership of the game. They can't piss off the DM too much or he'll/she'll stop running. Furthermore if the campaign does implode, roll up some new characters, and give the DM time and you're off and running again.
In Larping if a PC destroy's the plot, the plot team has to react and deal with it. Their is no 'reset' button. You can't just bag the game and start again. This makes plot's job very difficult, they can't say "Well, you didn't stop the world from ending, everyone perms" Similarly, PC's shouldn't murder every new adventurer in town, or their chapter wouldn't grow. Yes, the PCs are breaking IG laws, but it's not that hard to get away with. Besides forensics doesn't really exist, so their is no 'crime scene' to look at. Just the memory of the victim.
So my question is: "How responsible do you feel players should be for the overall success of their chapter?" Should they curtail there stlye of play at all? Is it Plot's job to deal with them?
Obviously plot needs to run a good game, accounting for level differences, styles of play etc. But what should the PC's do, if anything? Not looking for OOG suggestions 'donate stuff, help with logistics' Should a PC's playstyle aim to help grow the chapter?
Their are no right/wrong answers just looking for opinions.
Thanks,
Joe
In even the most vehement PC/DM rivalries within table-top gaming, there is still a shared community to make the game happen. If the characters wreck the plot, kill the princess and animate her corpse for their amusment, their is still a sense of ownership of the game. They can't piss off the DM too much or he'll/she'll stop running. Furthermore if the campaign does implode, roll up some new characters, and give the DM time and you're off and running again.
In Larping if a PC destroy's the plot, the plot team has to react and deal with it. Their is no 'reset' button. You can't just bag the game and start again. This makes plot's job very difficult, they can't say "Well, you didn't stop the world from ending, everyone perms" Similarly, PC's shouldn't murder every new adventurer in town, or their chapter wouldn't grow. Yes, the PCs are breaking IG laws, but it's not that hard to get away with. Besides forensics doesn't really exist, so their is no 'crime scene' to look at. Just the memory of the victim.
So my question is: "How responsible do you feel players should be for the overall success of their chapter?" Should they curtail there stlye of play at all? Is it Plot's job to deal with them?
Obviously plot needs to run a good game, accounting for level differences, styles of play etc. But what should the PC's do, if anything? Not looking for OOG suggestions 'donate stuff, help with logistics' Should a PC's playstyle aim to help grow the chapter?
Their are no right/wrong answers just looking for opinions.
Thanks,
Joe