Mike Ventrella
Paragon
Mobius said:¡haha! that article was inspired! thank you for posting it. methinks my favorite was:
¡fantastic!Let me make a suggestion: if you (who as we already know made this character on purpose and chose this concept from all others that you could have played) are playing a character who exists in what is probably a fantastic world of some sort (because most games are set in worlds that are more interesting than our own) cannot think of one thing for your character to do without having a storyteller hold your hand, then you suck. Suck suck suck. As a person, as a gamer, and as a thinking creature.
Good article.
I have something similar in our Rule Book ... basically the idea is that life is what you make of it. If you sit around at home all day watching TV and wonder why nothing interesting ever happens to you, then you're missing out on all the adventures life has in store for you. Similarly, if your character sits around in the tavern all event, the plot will also pass you by.
Nobody who is a success in the real world sits around doing nothing, wondering why life isn't giving them free excitement and treasure. And the same is true in a LARP.