markusdark
Knight
So I was trying to think of an easy way to attach a tag to a packet to represent it as a gas poison. Some of the issues I was thinking of was:
-Ease of attachment/removal of tag from packet
-Keeping tag in good condition until packet is taken by PC's
-Ease of telling 'loot' alchemy packet from other packets
-Worst case scenario if packet with attached tag is thrown at someone.
So, modifying the design of a 'bullet packet' from another game, I give to you the Alchemy Pocket Packet Mark 1:
The visual instructions are below. A few things to note:
-The entire packet can be made out of orange fabric. I used yellow because I didn't have any orange fabric and I used black for the pocket so that you could see it more clearly. Basically a pocket packet can be used as a regular alchemy packet.
-I cut the piece to make the pocket with it's top edge being the edge of the fabric. That makes an already 'dressed' edge so you don't have to worry about fraying.
-I didn't sew the bottom of the pocket to the packet. The friction is enough to keep the tag in there and could help with extraction if necessary, not to mention making sure dirt doesn't build up in the pocket. However, there would be nothing stopping someone from running a stitch along the fold line when sewing the sides to make it into a 'true' pocket. You may want to make the pocket 1.5" wide though to account for the extra stitching.
-It's easier to fill than a potion phys rep (at least the ones I've used and/or seen).
-The shape is different from that of normal packets so can be more readily identified either as loot or empty to return to plot to refill with more loot.
-The actual gas is hidden via the pocket so accidental, metagamed information won't be revealed (just like rit scrolls).
-With the tag in there, the danger of the tag hurting someone if accidentally thrown are next to nothing. However this design was not intended to make it so that packet and tag could be thrown together - just an overall safety issue.
-Ease of attachment/removal of tag from packet
-Keeping tag in good condition until packet is taken by PC's
-Ease of telling 'loot' alchemy packet from other packets
-Worst case scenario if packet with attached tag is thrown at someone.
So, modifying the design of a 'bullet packet' from another game, I give to you the Alchemy Pocket Packet Mark 1:
The visual instructions are below. A few things to note:
-The entire packet can be made out of orange fabric. I used yellow because I didn't have any orange fabric and I used black for the pocket so that you could see it more clearly. Basically a pocket packet can be used as a regular alchemy packet.
-I cut the piece to make the pocket with it's top edge being the edge of the fabric. That makes an already 'dressed' edge so you don't have to worry about fraying.
-I didn't sew the bottom of the pocket to the packet. The friction is enough to keep the tag in there and could help with extraction if necessary, not to mention making sure dirt doesn't build up in the pocket. However, there would be nothing stopping someone from running a stitch along the fold line when sewing the sides to make it into a 'true' pocket. You may want to make the pocket 1.5" wide though to account for the extra stitching.
-It's easier to fill than a potion phys rep (at least the ones I've used and/or seen).
-The shape is different from that of normal packets so can be more readily identified either as loot or empty to return to plot to refill with more loot.
-The actual gas is hidden via the pocket so accidental, metagamed information won't be revealed (just like rit scrolls).
-With the tag in there, the danger of the tag hurting someone if accidentally thrown are next to nothing. However this design was not intended to make it so that packet and tag could be thrown together - just an overall safety issue.