Generally, production skills are a piss poor investment, even if you are the correct class for them. I can't find the specific thread I made about this, but basically, even if you're an artisan, it's more efficient to take ranks of Craftsman other and pay a 66% markup (which the markup is generally only 20-40% markup), then it is to take the skill yourself.
The only reasons to take the skill yourself are.
1. At rank 1, applying coatings yourself (not difficult to do with a little planning and an alchemist accomplice)
2. At rank 3, throwing gases (mostly only good for the rare times you're fighting humanoids, which generally makes it illegal)
3. At rank 4 (dominate) and rank 5 (amnesia) procuring illegal items. However, since these are illegal to USE and not to own, it's quite easy to get these and I've seen quite an abundance in regular adventurer's hands.
I'd hire Gabriel, Jehyu, myself (though Davion usually makes 100% batch of cure light elixirs... where did everybody think they were coming from all the time?), or if you don't like any of those options, you could "import" some from a different chapter using this forum board.
Roleplay with your character, your character card should be optimized to do whatever you want to be able to do on the battlefield and NOTHING else. Otherwise you'll be one of the 100s of people in Alliance wanting to dish out tons of gold for a spirit reforge.