ALW: Kaida Sanu Marketplace - Goblin & Dragon Stamps & In Game Items

Shen [he/him]

Scholar
Marshal

The Goblin Market of Kaida Sanu
Presented below is a listing of the various resources available in the world which characters are able to easily acquire with Goblin Stamps. This list is not meant to be exhaustive, but does cover items listed among The Alliance LARP rules set. Should there be something listed in those rules that is not listed below, its exclusion is purposeful - this list is easily acquired and the plot team has no reason to alter or restrict beyond what is presented below. Each is listed as their Goblin Stamp (GS) value. When you choose to expend any Goblin Stamps of any kind please include it in your Pre-Reg or contact logistics at alliancewisconsinlogistics@gmail.com.

Character Death Buyback: See Below
Of the total 12 deaths on any card, the first two may never be bought back. The remaining 10 are eligible for buy back, so long as no effect or rule prevents it - such as various ritual effects. A character may only ever have 10 deaths bought back in this way. Only goblin stamps from the same game the character is based may be used to buy back deaths. The cost of these buy backs increases after each one and are as follows:
40​
80​
160​
320​
640​
1280​
2560​
5120​
10,240​
20,480​
Production Points: 5GS:1CM
Goblin Stamps may purchase: Alchemy, Blacksmithing, Potions, Scrolls, & Trap items for their Crafting Material cost. This has a limit of 75gs per Logistics period. Crafting Materials may not be purchased directly.
In Game Coin: 1GS:1Copper
This has a limit of 75copper per logistics period
Celestial / Earth Full Spell Book: 500
Alchemy Formula Book: 250
(excluding Kaida Sanu Illegal formulas)
Spell Crafting: 50/each
These reagents are only usable for the event they are purchased, and may only be used for spell crafting. Logistics will provide a spellcrafting tag during check-in. Physical reagents will not be provided.
Event Credit: 30 per Logistic Period
These are purchased with Wisconsin Goblin Stamps for Wisconsin events. Events may be purchased from within the last three months. This is self-accomplished in the CMA, and does not require approval.
Monthly Blanket: 30
May only be purchased for one Wisconsin Character per month, and may only use Wisconsin Goblin Stamps. Monthly credit may be purchased within the last three months. This is self-accomplished in the CMA, and does not require approval.
Pre Filled Spell Stores: 50
Only able to purchase this once per event and includes 10 total levels of spells. These spells may be divided between aspects, and any number of spell stores.
"Full Boat" of Involuntary Defenses: 40
Only able to be purchased once per event, and includes: Weapon Shield, Poison Shield, Elemental Shield, and your choice of Spell Shield or Reflect Spell.


The Dragon Market of Fortannis
Dragon Stamps are earned through special methods within the Wisconsin Chapter, as well as involvement in National Staff positions, as well as various methods generated by regional and national events. Each is listed as their Dragon Stamp (DS) Value.

Dragon Blanket: 6
May only be purchased for one character, regardless of chapter per month and may be purchased within the last 3 months. This is self-assigned in the CMA and does not require approval.
Dragon Event Credit: 6 per Logistics Period
Dragon Stamps may be used instead of Chapter Goblin Stamps to acquire event credit to any event in Alliance. This is self-assigned in the CMA and does not require approval.

Dragon Stamps have their own "pick" list, as well as can be converted into Goblin Stamps of any chapter. The items on the List, are finished restricted magic items which must still follow all of the batch, targeting, aspect, limits that item creation does normally. You however only need to supply the rep for the future magic Item, any costs associated with casting as well as reagents are included in the Dragon Stamp cost and need not be supplied by the character. You can find that complete list on this forum post.

Contact the Dragon Stamp Team: dragonstamps@alliancelarp.com
Make sure you also CC: AllianceWisconsinLogistics@gmail.com

The World Market of Kaida Sanu
There are many aspects of the world which are also available to characters. However a lot of those things are generally assumed and may not need specific asset tags for the character. This information is gone over in the Current Alliance Rules, however as cited, it can vary from chapter to chapter in both cost and availability. Those things not listed, write an email to the Wisconsin Plot Team and determine if something you are curious about needs an asset tag or simple notation and tracking. Plot will either provide you with a receipt to bring cost to pay the needed coin, or directly inform logistics. Changes or exclusions from the Current Alliance Rules is done purposefully. Each item below may be purchased in game, for the amount listed in Copper. However Wisconsin Goblin Stamps may instead be used at the same amount to cover that cost. Using Goblin Stamps is only available during Pre-reg for an event. Ships & Property, due to their customizable nature, players should always email plot to work out the details of those items and their cost.

Due to the nature of being the first adventurers sent to the world of Kaida Sanu, the only items currently available for Coin or Goblin Stamp purchase, are those items which your character could "bring with you" as currently none of these items are yet available to characters within the game world. Available items are marked by ""

Animals: Varies, see below
While this is not an exhaustive list, it is the most commonly sought out and available. These animals are considered fully trained for their purpose.

Draft Horse / Other Beasts of Burden: 400​
Dog, Guard/War: 200​
Dog, Hunting: 100​
Dog, Specialty: 300​
Hawk: 100​
Falcon: 100​

Transportation: Varies, see below
Is divided among ground and water; at this time there is no air form of travel. Transportation generally has a speed associated with it and are listed in the event that speed is relevant.
Ground Transportation
Riding Horse: 300 (Casual: XX | Dedicated: XX | Sacrafice: XX )
Open Wagon (Does not include the cost of Horse(s))
1 Horse: 10​
2 Horse: 20​
4 Horse: 40​
Covered, Cloth: Wagon (Does not include the cost of Horse(s))
1 Horse: 30​
2 Horse: 60​
4 Horse: 120​
Covered, Wood: Wagon (Does not include the cost of Horse(s))
1 Horse: 100
2 Horse: 200
4 Horse: 400

Water Transportation
These methods have a few factors that can be considered. How many people total may it hold, of that amount what is the minimum crew for the method, what type of water and conditions is it completely safe to travel in, how much can the method hold if anything, Speed of these methods are largely at plot discretion as they most typically are reliant on weather or effectiveness of NPC labor.
Barge or Raft: 10
Capacity: 2, Crew: 1, Hold: 0, Meant for calm rivers only.
Boat, Small: 200​
Capacity: 1-3, Crew: 1-3, Hold: Personal rations, Meant for rivers, Small lakes, or hugging a coast line. This is the most common boat for families or local merchants.
Boat Long: 600-3,000​
Capacity: 6-30, Crew: Varies, Hold: Personal Rations & backpack, Meant for Rivers, Lakes, coast line, regardless of conditions, Short distances over open water with fair or better conditions. This boat is highly customizable, and must work with Plot to finalize design before purchasing at Logistics. This is the most common boat for guilds, minor nobility, and trade between nearby cities.
Merchant Ship, Small: 6,000​
Capacity: 12-18, Crew: Varies, Hold: 12'x12'x12', Personal rations & Backpack, This is a sail boat with option for row. It may travel any weather condition on any water it can both in. This is the most common ship of any mercantile group. What it lacks in extravagance or hold, it makes up for in speed depending on the skill of the crew. While highly customizable, work with plot to finalize design before purchasing at Logistics.
Merchant Ship, Large: 12,000​
Capacity: 24-36, Crew: Varies, Hold: 12'x12'x12' (x3), Personal Rations, Backpack, Galley. This is a sail boat but does not have option for row. It may travel any weather condition but is meant for open waters only. This is the common ship for trade, supply, mercantile between countries separated by an ocean. Unlike its smaller faster sister, is a dedicated sailing pace that travels in style. While highly customizable, work with plot to finalize design before purchasing at Logistics.
Property: Varies, see below
What is listed covers the bare minimum of a property. All properties are customizable and as a result, a player should always contact plot before they decide their character is going to build a property. Acquiring a property in game, will likely have different barriers and costs associated to them that characters will discover as the pursuit of a property unfolds. These properties do not include furnishings other than bare essentials.​
Wooden​
3 Room Cottage: 1,500​
Additional Room: 500​
Stone​
3 Room Cottage: 3,000​
Additional Room: 1,000​
Keep: 25,000​
A keep is defined, essentially as a small castle. its base cost accounts for: 10 rooms, 4 guard Towers, and optional small moat with drawbridge. Keeps are by default made from stone, as are any additions to the keep itself. The first 4 guard towers are made of stone, additional guard towers may be made wood or stone. Additional buildings, or other additions to the property are designed with plot and their cost is determined based on the size, complexity, and materials chosen. Some frequent considered ideas are: Barracks, Stables, Barn, Lookout Tower, Walls, Armory, Ramparts, Library - to name a few.​
 
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