jpariury
Paragon
You should reread the rulebook, page 88 under "Language". The general gist is "it doesn't reflect the kind of game environment the writers want".Dreamingfurther said:I fail to see why "Hey dude, throw me a mort" is "cheesy".
You should reread the rulebook, page 88 under "Language". The general gist is "it doesn't reflect the kind of game environment the writers want".Dreamingfurther said:I fail to see why "Hey dude, throw me a mort" is "cheesy".
Maxondaerth said:Agreed, and don't even get me started on "what were they swinging for?" when trying to find out carriers from monsters.
Also, agreed on the cure crit, although I get the slang analogy as well, especially amongst adventurer types. However, I'm more annoyed when people who don't even have first aid will call out for specific healing spells. Okay, you're a long term adventurer and you know you're almost dead, so you know when someone "morts" you you feel 100% better, but why would you know specifically when you're down 15 out of 40 that you need "a wounds and a serious", instead just say "it's not too bad, could you take a look and see what you can do?" and let them figure it out for themselves.
Dreamingfurther said:I fail to see why "Hey dude, throw me a mort" is "cheesy". That sort of language could easily arise by necessity in game. It is a proven fact that people will "shorten" language as time goes on and all those terms you mention are In Game terms. Just because we hear something in modern speech doesn't mean that is can't appear in IG speech.
There are lots of different types of characters, some who value good language more than others. And there are DEFINITELY plenty of good terms to work on getting away from, "Dagger Blows" being one of them probably. However we don't need to pick at everything that doesn't sound like "high Shakespeare". Would it be more pretty if all our language sounded like that? Probably, but lets be careful before we blanket label things "cheesy".
mikestrauss said:Wraith said:Only issue with using spells as reference is folks that simply don't know IG (or OOG) what that equates to.![]()
Also, while the IG lack of knowledge may be a problem, the OOG lack of knowledge should never happen. Spell damage is required knowledge for all players. In fact, spell effects is required knowledge for all players.
-MS
Hoyce said:mikestrauss said:Wraith said:Only issue with using spells as reference is folks that simply don't know IG (or OOG) what that equates to.![]()
Also, while the IG lack of knowledge may be a problem, the OOG lack of knowledge should never happen. Spell damage is required knowledge for all players. In fact, spell effects is required knowledge for all players.
-MS
This is true. You should never come to a game unless you have memorized the rule book. This includes new players. If you're thinking of playing Alliance make sure to buy a rule book and memorize it before ever coming to a game. If you don't, you should never have come.
Dan Nickname Beshers said:It read as sarcastic to me.
Ondreij said:Maxondaerth said:but why would you know specifically when you're down 15 out of 40 that you need "a wounds and a serious", instead just say "it's not too bad, could you take a look and see what you can do?" and let them figure it out for themselves.
I would consider the former to be a low level form of meta-gaming, and it's a little bit cheesy IMHO
No, because there is a skill for that. What's the point of "healing arts, how many body are you down" if you can just ask "Hey, exactly what spells do I need to use to heal you to full right now?"? There's an argument to be made that while you know how hurt you are, you don't know how much healing you need.James Trotta said:I assume you both are objecting to characters knowing they are down 15 points? Or an ice bolt's worth if you prefer? I ask because I don't see what the problem is. In fact, if I can describe how hard the baddies were hitting (Their blows were landing about as hard as Tricky's over there) and I know I got hit 3 times doesn't it stand to reason that I know IG exactly how much healing I need?
jpariury said:No, because there is a skill for that. What's the point of "healing arts, how many body are you down" if you can just ask "Hey, exactly what spells do I need to use to heal you to full right now?"? There's an argument to be made that while you know how hurt you are, you don't know how much healing you need.James Trotta said:I assume you both are objecting to characters knowing they are down 15 points? Or an ice bolt's worth if you prefer? I ask because I don't see what the problem is. In fact, if I can describe how hard the baddies were hitting (Their blows were landing about as hard as Tricky's over there) and I know I got hit 3 times doesn't it stand to reason that I know IG exactly how much healing I need?
Example: One of my favorite encounters had Cymryc and I playing goblins, me as the healer. He'd get hit and run up to me going "I need a cure mort!" "Healing arts, how many body are you down?" "6". "Idiot, why did you say you need a cure mort!" "If I get hit again, I's gonna die, boss! Cure mort me!"
jpariury said:No, because there is a skill for that. What's the point of "healing arts, how many body are you down" if you can just ask "Hey, exactly what spells do I need to use to heal you to full right now?"? There's an argument to be made that while you know how hurt you are, you don't know how much healing you need.James Trotta said:I assume you both are objecting to characters knowing they are down 15 points? Or an ice bolt's worth if you prefer? I ask because I don't see what the problem is. In fact, if I can describe how hard the baddies were hitting (Their blows were landing about as hard as Tricky's over there) and I know I got hit 3 times doesn't it stand to reason that I know IG exactly how much healing I need?
Example: One of my favorite encounters had Cymryc and I playing goblins, me as the healer. He'd get hit and run up to me going "I need a cure mort!" "Healing arts, how many body are you down?" "6". "Idiot, why did you say you need a cure mort!" "If I get hit again, I's gonna die, boss! Cure mort me!"
Gilwing said:Because every one uses HA on them self's...
Honestly? Probably not. It seems more in keeping with the game environment and the spirit of the healing arts rules if you just describe or consider how wounded you are proportionally. ("He beat me half to death!"... "Enh, 'tis but a scratch."... etc.)James Trotta said:If I get hit with a lightning bolt should my character know that he needs a cure serious?
Hoyce said:mikestrauss said:Wraith said:Only issue with using spells as reference is folks that simply don't know IG (or OOG) what that equates to.![]()
Also, while the IG lack of knowledge may be a problem, the OOG lack of knowledge should never happen. Spell damage is required knowledge for all players. In fact, spell effects is required knowledge for all players.
-MS
This is true. You should never come to a game unless you have memorized the rule book. This includes new players. If you're thinking of playing Alliance make sure to buy a rule book and memorize it before ever coming to a game. If you don't, you should never have come.
Hoyce said:This is true. You should never come to a game unless you have memorized the rule book. This includes new players. If you're thinking of playing Alliance make sure to buy a rule book and memorize it before ever coming to a game. If you don't, you should never have come.
Hoyce said:mikestrauss said:Wraith said:Only issue with using spells as reference is folks that simply don't know IG (or OOG) what that equates to.![]()
Also, while the IG lack of knowledge may be a problem, the OOG lack of knowledge should never happen. Spell damage is required knowledge for all players. In fact, spell effects is required knowledge for all players.
-MS
This is true. You should never come to a game unless you have memorized the rule book. This includes new players. If you're thinking of playing Alliance make sure to buy a rule book and memorize it before ever coming to a game. If you don't, you should never have come.