In many instances the Diversity Committee recommended reversing gender roles, dropping gender specific language, etc to create a more positive and empowering environment for our player base that is extremely diverse, many of those suggestions were not taken advantage of.I appreciate the effort that has gone into this and the update to 2.0 generally. However, in addition to being needlessly clunky, the use of "she or he" specifically invalidates people like myself and several other current players in our chapter who don't use those pronouns for ourselves. Singular they or generalized nouns like "player" or a class name are preferable in hypothetical language.
Page 74, under Mental Abilities:
Plant False Emotions / Repair Emotions(Stone
Level needed: 12; Racial XP needed: 12
With this ability, a Stone Elf can plant false emotions in the minds of their recipients. These false emotions can be limited to specific causes; for instance, the stone elf could plant a false fear of snakes in someone’s mind, or a false sense of love toward someone. This is, of course, almost always performed against the will of the recipient. This is extremely painful to both parties, who will each take half of their current Body Points as damage. The stone elf planting the false emotions suffers the
effects of a Drain for ten minutes which cannot be cured (and which is, obviously, not necromantic in nature). This skill can also be used to remove these false emotions. The Racial Skill Level of the stone elves involved is irrelevant to this skill, so long as it is above the minimum."
Please change the example of implanting a "false sense of love" since we did away with "Love" effects in this game for good reason. Thank you.
The owners are still voting on this. Once we start having things finalized, I'll be working with the PR and hype guys to help roll out teasers and such. We really wanted to have it ready for go-live, but it just didn't work out that way despite all my yowling.As a note, this doesn't seem to include the crafting update. This makes sense, in that the crafting update isn't released yet, but doesn't make sense in that it is a revamping of crafting skills and should be a written part of the final 2.0 book.
Thanks Matt, it's good to hear that this has been heard and a new sample module will be written.I wanted to provide a quick update letting everyone know that all of the concerns are being listened to and discussed. While I don't have the ability to answer specific questions such as "what about x,y or z?", I can say the module in question does not represent or fit within the Alliance world. This module is expected to be replaced with one that represents what one would typically see at a game.
Seconded.Thanks Matt, it's good to hear that this has been heard and a new sample module will be written.
That said, what I'd like to see also is an assessment of the breakdown that led to the diversity committee's feedback being overlooked, and what mechanisms are being put into place to ensure this doesn't continue to be a concern, for them or any other volunteer committee or player devoting their time and effort to improving the player experience and game.