Avaran
Exemplar
Hi everyone,
There are few bits of information that we wanted everyone to keep in mind when making in-game plans for our upcoming event: Mirror, Mirror.
First and foremost, this event is NOT taking place in Landfall, it is taking place in a town called Darkened Vale, so things like locations of circles, for example, will be different.
Second:
We were originally wanting to have opening at 21:00 (9pm) with a hard lay-on at 22:00 (10pm), but I've heard from a few players that those times might be too early because of travel time to site. So for right now, we are going to go for opening at 21:30 and lay-on at 22:30/23:00. There's some pretty specific information that will be going out, and it's important to us that as many characters are ready to go at once as can be. Lots of you have to travel a long way and put on lots of make-up and prosthetics, and we'd hate for anyone to miss out on the opening few hours.
Third:
Travel to Darkened Vale takes about 12 days and there will be two ways available for your character to get there:
1) Travel by foot. Keep in mind that you will be crossing the border/DMZ between the United Cities and Harkonian territory.
2) Via ship. If you want to go that route, you will be traveling on the Albatross, the mighty vessel owned by Alcandar and the Legion of The Sun. If you want to travel with them, you'll need to talk to those characters to do so (which can easily be accomplished on-site).
In either case, everyone will end up in the same spot: A small, secluded Scout camp just outside of Darkened Vale, the general location of which may be ascertained by speaking with Baron Greymere prior to your departure from Landfall. Further in-game information will be passed along when everyone arrives.
Fourth:
We have a decent amount of combat planned; while we didn't get a chance to have a "war day" type event this year, this just might make up for that.
Fifth:
If you arrive late (after 23:00 / 11pm), please be mindful that the game will most likely have started. Park your car in the parking area, and come to the tavern building via the road to find a plot member to get instructions; this will help to not interrupt the game. If you arrive after 1am, find a parking place and head to the monster camp building (the usual restroom building) and we'll get you into game.
Do not come into game without talking to a plot member first.
Let me say that again:
Do not come into game without talking to a plot member first.
Sixth:
It looks like we will be pretty close to capacity for this event as far as beds go. Please do your best to make sure folks have a place to sleep. We will have a couple of beds available in one of our NPC cabins, but would prefer to not need to use them. As a side note: the room in the back of the kitchen is current reserved.
If you have any questions, comments, or concerns, please either post them here, PM me, or email the plot team at oregonplot@gmail.com.
Thanks!
-Adam
There are few bits of information that we wanted everyone to keep in mind when making in-game plans for our upcoming event: Mirror, Mirror.
First and foremost, this event is NOT taking place in Landfall, it is taking place in a town called Darkened Vale, so things like locations of circles, for example, will be different.
Second:
We were originally wanting to have opening at 21:00 (9pm) with a hard lay-on at 22:00 (10pm), but I've heard from a few players that those times might be too early because of travel time to site. So for right now, we are going to go for opening at 21:30 and lay-on at 22:30/23:00. There's some pretty specific information that will be going out, and it's important to us that as many characters are ready to go at once as can be. Lots of you have to travel a long way and put on lots of make-up and prosthetics, and we'd hate for anyone to miss out on the opening few hours.
Third:
Travel to Darkened Vale takes about 12 days and there will be two ways available for your character to get there:
1) Travel by foot. Keep in mind that you will be crossing the border/DMZ between the United Cities and Harkonian territory.
2) Via ship. If you want to go that route, you will be traveling on the Albatross, the mighty vessel owned by Alcandar and the Legion of The Sun. If you want to travel with them, you'll need to talk to those characters to do so (which can easily be accomplished on-site).
In either case, everyone will end up in the same spot: A small, secluded Scout camp just outside of Darkened Vale, the general location of which may be ascertained by speaking with Baron Greymere prior to your departure from Landfall. Further in-game information will be passed along when everyone arrives.
Fourth:
We have a decent amount of combat planned; while we didn't get a chance to have a "war day" type event this year, this just might make up for that.

Fifth:
If you arrive late (after 23:00 / 11pm), please be mindful that the game will most likely have started. Park your car in the parking area, and come to the tavern building via the road to find a plot member to get instructions; this will help to not interrupt the game. If you arrive after 1am, find a parking place and head to the monster camp building (the usual restroom building) and we'll get you into game.
Do not come into game without talking to a plot member first.
Let me say that again:
Do not come into game without talking to a plot member first.
Sixth:
It looks like we will be pretty close to capacity for this event as far as beds go. Please do your best to make sure folks have a place to sleep. We will have a couple of beds available in one of our NPC cabins, but would prefer to not need to use them. As a side note: the room in the back of the kitchen is current reserved.
If you have any questions, comments, or concerns, please either post them here, PM me, or email the plot team at oregonplot@gmail.com.
Thanks!
-Adam