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Are my weapons and armor LARP safe and ready ?

Draven

Count
Seattle Staff
Marshal
I played a spellsword at my last playtest game, and I had a blast. I was at 346 XP.

My experience was pretty much this.

1) My martial skills were hella in demand.
2) My spells were hella in demand.
3) I had overall less resources because of the hybrid tax
4) However, had I been less a fighter or less of a healer, someone almost certainly would have rezzed because of it. My martial skills meant I could drop enemies without burning too many resources, and my spells meant I could Life a couple people (I had two 9ths), use a few Lesser Earth Storms, provide some debuffs, Purify statuses, and activate spells from a Spell Store without an incantation.
5) If I had been a pure Scholar or Fighter, I would have had more per-day resources, but they might have been useless and therefore wasted. And like I said, I definitely prevented resurrections with both sets of skills.

That being said, your area might have different needs than mine did. :)
 

Draven

Count
Seattle Staff
Marshal
Also, if you go Spellsword, you should invest in Crit Attacks. For ten minutes you can fight as someone of higher level, and that can make a massive difference at times. I had ten of them so that I could swing for 10s instead of 5s for twenty minutes a day. It won’t be something for every encounter, but if you want to go Hero Mode...oh man, it felt so good.
 
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