meirya
Adept
I want to chat about the art of NPCing.
I'm not talking about the technical side of NPCing, the "do" and "don't" lists (do challenge the players, don't railroad them, don't try to be the star, do let the PCs shine, do know your skills/incants, etc). I'm not talking about stats and mechanics. I've read and heard all that before over and over again; sure it's necessary stuff, but it's pretty dry too.
I'm curious about the art of NPCing. How do you bring an NPC to life? What are ways we can enrich the game/player experience even more in our NPCing? Do you consider motive and physicality even with crunchies? What makes an awesome climactic monster even more awesome on a level apart from makeup/prosthetics/stats? What basic elements can you consider with a random villager that you bring in for dinner that will make that NPC a little more interesting or "real" seeming?
I'm not talking about the technical side of NPCing, the "do" and "don't" lists (do challenge the players, don't railroad them, don't try to be the star, do let the PCs shine, do know your skills/incants, etc). I'm not talking about stats and mechanics. I've read and heard all that before over and over again; sure it's necessary stuff, but it's pretty dry too.
I'm curious about the art of NPCing. How do you bring an NPC to life? What are ways we can enrich the game/player experience even more in our NPCing? Do you consider motive and physicality even with crunchies? What makes an awesome climactic monster even more awesome on a level apart from makeup/prosthetics/stats? What basic elements can you consider with a random villager that you bring in for dinner that will make that NPC a little more interesting or "real" seeming?