mikestrauss
Virtuous
I have two quick questions about the playtest.
1) In the description of Corrupt is magic item use supposed to be optional or not? It seems to be saying that magic item use is mandatory, based on wording, but the phrasing is in a sentence that starts by talking about optional one-shot skill use, so I'm not certain about the intent.
2) Do you still "trade in" Critical Attacks and Back Attacks when you purchase Proficiencies and Backstabs? I assume so, but that seems odd since many new magic items are charged with these skills. If I am reading this correctly, you would either have to save extra (assuming that is possible, which I don't know if it is) or you would temporarily be unable to use some magic items every couple of levels. I'm just looking for clarification of intent here in regards to intersecting rules mechanics.
Finally, I just want to say that 90%+ of these changes are wonderful changes that really make for a smoother, better balanced, and more newbie friendly game. Thanks to all involved in the changes.
-MS
1) In the description of Corrupt is magic item use supposed to be optional or not? It seems to be saying that magic item use is mandatory, based on wording, but the phrasing is in a sentence that starts by talking about optional one-shot skill use, so I'm not certain about the intent.
2) Do you still "trade in" Critical Attacks and Back Attacks when you purchase Proficiencies and Backstabs? I assume so, but that seems odd since many new magic items are charged with these skills. If I am reading this correctly, you would either have to save extra (assuming that is possible, which I don't know if it is) or you would temporarily be unable to use some magic items every couple of levels. I'm just looking for clarification of intent here in regards to intersecting rules mechanics.
Finally, I just want to say that 90%+ of these changes are wonderful changes that really make for a smoother, better balanced, and more newbie friendly game. Thanks to all involved in the changes.
-MS