The goal is to have them relatively balanced, but it's not a hard line. Of all the things that we've had long discussions about, the minutiae of race make up balance is pretty near the bottom of the list. It's on it! But not prominently.
I would totally agree IF the choice was being made now then with the knowledge of the limits as they will exist going ahead. But having picked back when all the races had significant limitation, and then finding they have been largely removed but not my race, feels like I a drew a very short straw. On the bright side I do have a back up character!This boils down to PLAYER CHOICE. If you want to have all the "fun" of Celestial, don't play a Biata. If you want to have the RP and issues associated with the race, then play a Biata. Nothing is forcing a player to be a Biata. At the core of the race it would complete destroy years of PLOT and history associated with that race.
I think you just made my point for me! (insert smarty pants grin here) Hoblings can now be fighters and an Elf can now use 2HD weapons! But Biata still cannot cast Celestial! True Stone Elves must still show no emotion, but so do Biata still have to wear feathers. I made my choice when all those limits applied and now some do, and some do not. So "it is really is true" that I feel I got a shorter straw in the changes. After all, how I feel is hardly subject to correction! Which it NOT to say I am feeling picked on, or about to take my ball and go home.Not really true. Most detriments that were removed were akin to oddities such as "Why couldn't a Hobling be a Fighter?" Or an "Why can't Elf use 2HD weapons when they can use staves?"
Many still remain, Stone Elves cannot show emotion, H Ogres still hate and will never willingly use Necromancy, Dryads still cannot wear/use metal etc. Biata's flavor will not change. Removing the fundamental base of the race would be a travesty to the game.
In addition, correct me if I'm wrong, but I believe Dryads' dislike of metal no longer has any game effect in the new rules, as they can buy Edged weapon skills and do not have a hard cap for armor as armor is no longer tied directly to materials.
Never mind that any other race can wear leather over a gambeson to get 3 points, but Dryads apparently can't... :/
This seems more like a missed verbiage correction than rules intent.
As playing a biata rouge as a main for 2 years now I agree with the fact that the removal of activated abilities items it will cause a severe disadvantage to biatas and I am not saying that there should be a removal of the current celestial aspects of the biata but I think the race does deserve the chance to have a good hard look over to see if there can be a way to try to reduce the impact that a player is going to have to take from the currently added rules and I think appropriate though and change is needed in order to allow for a playable character espcially for those who are content with biatas now but can't see ways that they will be able to survive post rule change. Mabye look into a way to make mental abilities able to have some sort of mechanical effect because at this point of course they are all optional which means the balance of it in order to make up for the lack of celestial is already not there so we should not make it worse.While not being able to sleep behind a Ward is a big deterrent, I think the bigger one is not being able to buy Read Magic. Since Expanded Enchantment is going away, I expect battle magic scrolls to become much more useful than they currently are. Currently, Biata can supplement this restriction by getting items with activates. In 2.0, however, Biata being completely shut off from an entire category of production is much more of a problem than it is at current. I don't feel that the current set of racial bonuses make up for this detriment.
Biata are in an unusual position in that they are unique to our game and they are not "public domain", but rather the creation of an individual player who retains a sort of spiritual copyright.