PYKE
Specialist
After a play test event as a rouge I started looking at maybe making a fighter as I didn't see many play. I made a charter build for a fighter and saw the sad reality that fighters are horrible to play now. As a rouge I had built it as a take out hitter with evades and dodges. Using alot of defenses I could use magic items too bane alot of stuff back. I wasnt really affective as a front line fighter but when a back was exposed I was easily taking things down. I had still over 100 experience points I could still put into fighting skills I put into other areas like alchemy and craftsmans.
Now looking at a fighter I had very few take outs. Barely any defensives. No production no craftsmans and I swung 10s. Swinging 10 with new rules maybe top notch but without a magic wrapon with monster slayer or race Racer a caster swinging 2 body is more of a threat.
Also as a high level alchemist with archery. 10 damage coatings can make you even more powerful. I know some say throw money at the enemy but it works if i want to be a top fighter for one mod.
In summary I feel anyone playing a fighter will be disappointed and the class may not be used as much as before.
Jared Sisco
Now looking at a fighter I had very few take outs. Barely any defensives. No production no craftsmans and I swung 10s. Swinging 10 with new rules maybe top notch but without a magic wrapon with monster slayer or race Racer a caster swinging 2 body is more of a threat.
Also as a high level alchemist with archery. 10 damage coatings can make you even more powerful. I know some say throw money at the enemy but it works if i want to be a top fighter for one mod.
In summary I feel anyone playing a fighter will be disappointed and the class may not be used as much as before.
Jared Sisco