mikestrauss
Virtuous
Having read hundreds (maybe thousands) of posts on this board, I've noticed that almost every has different benchmarks for how they analyze the rules. I am not talking different play styles. I am talking different scenarios that people consider as their default scenario for rules analysis.
Some players discuss rules in terms of maximum efficiency for a single encounter. Other discuss rules in terms of PvP effectiveness. Others discuss rules in terms of daily effectiveness. And all too often debates start because one person makes a point based on one benchmark and then another person tries to counter the point with an entirely different benchmark.
I would like to propose that we create a set of benchmarks that allow for more coherent analysis. I would also like to weight them (in terms of importance to Alliance rules design), but I think that would create way more arguments than anyone wants to deal with, so I'd ask that we not tackle that in this thread. Personally, once a bunch are created, I'll just list my weighting in my signature. Others can do the same and then at least we will have a common lexicon and sense of how people view rules design.
As a starter, I propose benchmarks be in two categories, level and encounter type.
Level -> Low (2-15), Mid (16-30), High (31+)
Encounter Type -> Wave Battle, PvP, Full Weekend, Module
They can be looked at separately or in combination like this:
High level character (full weekend)
Mid level character (full weekend)
Mid level character (wave battle)
Mid level character (module)
Mid level character (PvP)
Low level character (full weekend)
Low level character (wave battle)
Low level character (module)
This is a rough idea, but I think the idea of having benchmarks is good because it makes conversations more productive. For example, the new proficiency rules are pretty good for low level characters (assuming monsters drop in health like they should), probably breaks even for mid level characters, and is negative for high level characters. That rule change probably is the worst in PvP (not sure yet about other encounter types).
Please don't get too caught up on that example (it really was just off the cuff).
Finally, if I had to rank these current tentatively defined benchmarks, it would be something like:
Full Weekend > Low > Mid > Module > High > Wave Battle >> PvP
-MS
Some players discuss rules in terms of maximum efficiency for a single encounter. Other discuss rules in terms of PvP effectiveness. Others discuss rules in terms of daily effectiveness. And all too often debates start because one person makes a point based on one benchmark and then another person tries to counter the point with an entirely different benchmark.
I would like to propose that we create a set of benchmarks that allow for more coherent analysis. I would also like to weight them (in terms of importance to Alliance rules design), but I think that would create way more arguments than anyone wants to deal with, so I'd ask that we not tackle that in this thread. Personally, once a bunch are created, I'll just list my weighting in my signature. Others can do the same and then at least we will have a common lexicon and sense of how people view rules design.
As a starter, I propose benchmarks be in two categories, level and encounter type.
Level -> Low (2-15), Mid (16-30), High (31+)
Encounter Type -> Wave Battle, PvP, Full Weekend, Module
They can be looked at separately or in combination like this:
High level character (full weekend)
Mid level character (full weekend)
Mid level character (wave battle)
Mid level character (module)
Mid level character (PvP)
Low level character (full weekend)
Low level character (wave battle)
Low level character (module)
This is a rough idea, but I think the idea of having benchmarks is good because it makes conversations more productive. For example, the new proficiency rules are pretty good for low level characters (assuming monsters drop in health like they should), probably breaks even for mid level characters, and is negative for high level characters. That rule change probably is the worst in PvP (not sure yet about other encounter types).
Please don't get too caught up on that example (it really was just off the cuff).
Finally, if I had to rank these current tentatively defined benchmarks, it would be something like:
Full Weekend > Low > Mid > Module > High > Wave Battle >> PvP
-MS