Ken
Adept
Splitting off conversation from https://alliancelarp.com/forum/threads/denver-november-16-18-thoughts-and-musings.38721/#post-302538
I suspect that last bit was either from an older packet or intended to say "Spell Strike", since if "Spell" by itself is equivalent to "Spell Strike" then we wouldn't bother using that keyword. That's the entire point of Strike, to make physical deliveries unblockable.
So if I fire an arrow as described above with "90 Spell Body" I would expect, based on the delivery/strike rules, that a shield would block this. But that would also require the blocker to keep track of what color packets I was throwing, which doesn't seem great. Thoughts?
Packet said:Valid attack zones depend entirely upon the delivery. If an attack is swung by a weapon (i.e. the Physical delivery, which includes arrows and bolts), it only works if it is not blocked by the target. If an attack is thrown with a (non-arrow/bolt) packet, it works so long as it lands on the target or their direct possessions, including weapons and shields.
An explicit keyword has been added, Strike, which allows a Physical delivery to use the packet targeting rules for that attack only. This will be familiar for players who used “Spellstrikes” before and works exactly the same way. The Strike keyword can be added to any qualifier attack now, not just Spell qualifier, and is announced directly after the qualifier in an attack verbal.
As an example of a weird call that a PC can generate, United Blow + Imbue Magic allows a call like "90 Spell Body" to be made with an arrow, so the defender probably wants to be clear on whether they can block that. Though the packet seems weirdly indecisive about whether it should be "United Blow" or "United Strike", so that may be related. But this is a digression and not related to anything that actually happened in this playtest, so I'll drop it here.
From the playtest packet:
Any time you hear “Spell”, it means something’s being delivered via a magic spell or some other similar magical source like a monster’s innate pyramid or a Ritual effect. Applicable defenses (Magic Armor, Spell Shield, Resist Magic, etc.) have all been reworked to trigger based completely on the qualifier of the attack.
"blockable attacks (for example, not using the Massive carrier or the Spell qualifier) "
I suspect that last bit was either from an older packet or intended to say "Spell Strike", since if "Spell" by itself is equivalent to "Spell Strike" then we wouldn't bother using that keyword. That's the entire point of Strike, to make physical deliveries unblockable.
So if I fire an arrow as described above with "90 Spell Body" I would expect, based on the delivery/strike rules, that a shield would block this. But that would also require the blocker to keep track of what color packets I was throwing, which doesn't seem great. Thoughts?