Cabin Wards

Hey, me and a group of peers have somewhat of an Alliance club at my high-school. At recent meeting we got started on a scenario.

(long run-on sentence, so brace yourself)
Now if we were to go to an event as a group, and we all had back-stories that made us related in some way, so that at the larp, we adventured together, and we had a lot of goblin stamps, for what ever reason, and then we all spent our points on wards, (of course, our number of wards would have to make sense in our back-story) and at the very beginning of the event, we ran though the camp and warded all the cabins and charged a rent to everyone, is that in any way legal? Of course this would be rude, and WE would NEVER do such a thing, AND it is very likely that plot would just send something to destroy all the wards eventually. But, IF everything fell in to place JUST RIGHT, could a hand full of noobs pull this off?

I found this next one more amusing, and more likely.

I assume it would be legal to ward your cabin from the inside. You could place a bunch of loot and treasure, and then whenever someone entered the cabin, they would get stuck. You could go spread the word that the cabin is full of treasure, so everyone would fall for it. Possibly have a tax for those who wish to leave the cabin.

Now, if possible to ward a cabin from the inside, I would find it humorous to sneak in to a barbarian (or some other celestial hating race) and ward theirs from the inside. Not only would they be stuck, but they would be pissed. And if you couldn't escape the cabin, you could ward yourself in a closet, so there is even more celestial magic, and you are safe. They be so pissed that there was a celestial mage in their closet, but they couldn't reach them.

What are your thoughts on these scenarios?
 
Most likely if you are in a large camp where people are oog already preparing to stay in specific cabins you would not have the time nor would it be acceptable to run around trying to "steel" all the cabins with Wards and charge rent. Players usually unload and then gear up at their respective cabins and so essentially they "start" there when game on starts so there would be no chance to do something like this.

I think you would also find out pretty quickly from an in game and out of game standpoint people would not put up with something like what you are describing at all. From my experience that just wouldn't fly in any of the places I've played.

Also I'm not sure where the idea of "warding from the inside" comes from but from a rules perspective what you are suggesting wouldn't work. If you are inside a Ward when it is cast then you become invested in the ward and can go freely in and out. If you are not invested in a ward you need someone to recognize you in, or out.
 
Ward can't be made into a battlemagic scroll, and while some chapters will allow you to purchase 9th level spell Magic Items, a few won't. You absolutely could go ward all the cabins in town, but at some campsites that's a LOT of wards. Be prepared for repercussions IG though, depending on local laws or the moods of other characters. It's easy enough to part with coin if you know you'll get Lesser Invested into the ward and then somehow he dies in the woods and somehow your coin came back.

I'm confused about warding a cabin from the inside... If someone isn't in the cabin when it's warded then they aren't invested, even the person casting it. If you were all outside, you just locked your treasure in there for five days and I hope you have access to a Destroy Formal Magic scroll and some components.

There is always a "W" outside the chosen entry point of a ward. It must be there at the time of casting and it must be on the outside. Anyone who wishes to pass through the ward has to be recognized, that means entering OR exiting.
 
Of course I would be expecting repercussions in-game, but it might be worth it.

Ah, ok. You see, I was told warding works more like a one-way wall. one could leave a ward without permission, just not enter. And I never realized it was like a 3d barrier, like you are IN a ward, not a cabin. So then how does it work with buildings that have two doors? for one ward do you put a W on both doors, or do you need two wards? one for each door.
 
I'm a relatively new player (so others may want to confirm my answers) but here's my responses to everything you said:
ratbutcher said:
(of course, our number of wards would have to make sense in our back-story)
First of all, you and your friends' possession of background stories has absolutely nothing to do with your ability to cast wards or how many wards you would be able to cast, other than the fact that one or more of you might be trained in Celestial scholarship. If by "backstory" you mean your character's statistics and spellcasting abilities, then it might have something to do with it.

As for warding a building from the inside, a ward is always a two-sided abjuration. When you create a ward, you and all the others currently inside become investing within it, giving you and those folks the ability to move in and out of the ward as you please. Anyone else must be recognized in/out by somebody who is invested. This being the case, you theoretically could trap somebody inside the ward, though you would have to recognize them inside first in order to trap them. This means that your idea of having them able to just walk in and be prevented from going out is not possible.

Out of sheer curiosity, from an in-game point of view, what good is a bunch of pretty angry, "lured-there-under-flase-pretenses" adventures in a ward you created? I mean, what does telling them its loading with loot achieve, other than simply making them all hate you with a burning passion? Also, if it was loaded with loot, those inside would steal it, leaving you with a bunch of people who don't like you holding your stuff. Doesn't sound like a happy situation for you. ;)

Once again, you wouldn't be able to trap a barbarian or biata (to represent your example of Celestial haters) inside, considering they would be invested. Regardless, though, trapping anyone inside a ward would get them pretty ticked off. Heck, I play an elf and I wouldn't like it (and I got no problem with celestial stuff). Preventing someone from entering a ward is normal, but trapping somebody inside your ward is pretty sleazy (at least in my mind). As Dreamingfurther says, I'm sure people wouldn't tolerate that (as well as placing wards on their lodging places).

As for multiple doors, I believe you put the "W" on both (though I may be wrong. More experienced players, come to my aid).
 
There can only he one portal, it is chosen at the time of casting. All other doors and windows will still let air, but nothing else, through.
 
I will make sure to know that in future.
 
Gandian Ravenscroft said:
First of all, you and your friends' possession of background stories has absolutely nothing to do with your ability to cast wards or how many wards you would be able to cast, other than the fact that one or more of you might be trained in Celestial scholarship.

Celestial scholarship is exactly what I meant.
I can think of but a few reasons to trap someone in a cabin, but with reason I did clarify we would never do such a thing. This was all hypothetical.
Thank you a lot for the info, I understand wards A LOT more now.
 
I once saw a Prisoned Barbarian get put in a Ward.

Man, was she pissed, I wouldn't suggest doing it. Biata experience pain when it comes to celestial magic, so still a bad plan. Pin/Death is an unpleasant experience.
 
phedre said:
I once saw a Prisoned Barbarian get put in a Ward.

Man, was she pissed, I wouldn't suggest doing it. Biata experience pain when it comes to celestial magic, so still a bad plan. Pin/Death is an unpleasant experience.

I would never do it to a Biata, but maybe when I am high enough level, I would find doing it to a noob barbarian quite humorous.
 
ratbutcher said:
phedre said:
I once saw a Prisoned Barbarian get put in a Ward.

Man, was she pissed, I wouldn't suggest doing it. Biata experience pain when it comes to celestial magic, so still a bad plan. Pin/Death is an unpleasant experience.

I would never do it to a Biata, but maybe when I am high enough level, I would find doing it to a noob barbarian quite humorous.

just remember that noob barbarian your trying to trap, might have not so noob friends
or that the other not so noob barbairans will probabbly not tollerate you trapping one of their brothers/sisters in this manner either regardless if they knew them or not.
 
syra pefferfoot said:
just remember that noob barbarian your trying to trap, might have not so noob friends
or that the other not so noob barbairans will probabbly not tollerate you trapping one of their brothers/sisters in this manner either regardless if they knew them or not.
heh, good point...
 
Well, technically, since you're not an official game and you aren't charging admission (you aren't, right?) you can do whatever you want, create your own alternative rules, and have everyone be 99th level if you want.
 
Fearless Leader said:
Well, technically, since you're not an official game and you aren't charging admission (you aren't, right?) you can do whatever you want, create your own alternative rules, and have everyone be 99th level if you want.
We are talking about at an alliance larp. One of our local chapters.
 
ratbutcher said:
Fearless Leader said:
Well, technically, since you're not an official game and you aren't charging admission (you aren't, right?) you can do whatever you want, create your own alternative rules, and have everyone be 99th level if you want.
We are talking about at an alliance larp. One of our local chapters.

Ah, when you mentioned an "Alliance club" I assumed you guys were running your own events using the Alliance rules! ;)
 
The other thing about warding everyone's cabin is that usually you cannot do anything until "game on" is called. And the first thing that happens when game on is called, again usually, is that people put up their wards. Add to the fact that whenever you cast the ward, you have to put up the W, write the names of the people invested onto the marshal notes and tape the used Ward tag to the notes as well, it takes some time (albiet not much) to do each casting. And, anyone inside the cabin upon the casting is invested in the ward so you can't "Trap" someone in the building by casting a Ward on it while they're in there. In fact, you have to be inside the building when you cast the spell if you want to be invested in it.

I suppose you could cast it on the outside but you'd not be able to enter it (even if you cast the spell) but those inside could. Heh, you might actually do them a favor in that case and give them a free ward and then they'd just have to get a few scrolls of Lesser Investiture for anyone who wasn't in it when it went off.
 
ratbutcher said:
Hey, me and a group of peers have somewhat of an Alliance club at my high-school. At recent meeting we got started on a scenario.

(long run-on sentence, so brace yourself)
Now if we were to go to an event as a group, and we all had back-stories that made us related in some way, so that at the larp, we adventured together, and we had a lot of goblin stamps, for what ever reason, and then we all spent our points on wards, (of course, our number of wards would have to make sense in our back-story) and at the very beginning of the event, we ran though the camp and warded all the cabins and charged a rent to everyone, is that in any way legal? Of course this would be rude, and WE would NEVER do such a thing, AND it is very likely that plot would just send something to destroy all the wards eventually. But, IF everything fell in to place JUST RIGHT, could a hand full of noobs pull this off?

Many years ago at a no-longer-the-same-game chapter, a few buildings got throughly rogued and just to make life interesting, Wizard Locked for good measure.

Sadly, nobody had Dispels handy. The nobles and general storekeeper were not amused. I believe the term "death sentence" came up more than a few times.

Odds are, you'd be fed to the local wildlife in small, bite-sized chunks. Repeatedly. Twice per barbarian. :)
 
Honestly, the idea will be worth about an hour of laughing, and a lifetime of never living it down. People will hold it against your characters, and you'll probably suffer a few deaths. You'll get pissed because, hey it was all in good fun, but people are people and will treat you (not your character, but you) like a punk kid. At best, you'll learn from your mistake and grow into a great player, but more likely, you'll get embittered by the experience and complain about how you were treated when you feel you did something outrageously awesome. Five years down the line, you may have forgotten about it, but someone will say something, and you'll remember, oh how you'll remember, and you'll get all pissed again. On the downside, you'll leave the event, nursing a scorched heart, go to a bar, get drunk off of some girlie drinks, think you're safe to drive, then get into a car wreck where you kill a homeless man, and a couple named Brenda and Eddie, the popular steadies and king and the queen of the prom. You, of course, will survive with a few scrapes and bruises, and go through five years in court, duking it out with ADA Casey Novak while the brass is so far up Cragen's tuchus that ever time he has a bowel movement he hears "Oh When The Saints", sucking up what few cents your family has scraped together over the years only to be sentenced to a PMITA prison for ninety nine years. Politicians will use you as an example of why they need to spend more money and take away more civil liberties, and eventually we'll be invaded by China for allowing our corporations to use outdated cigarette advertisements,forcing us to send Jonathan Archer in the body of James Carville back in time, hoping to put right what once went wrong, all because of you, you, and did you even think of your poor mother in all of this? You didn't, did you?

tl;dr? - Don't do it.
 
jpariury said:
Honestly, the idea will be worth about an hour of laughing, and a lifetime of never living it down. People will hold it against your characters, and you'll probably suffer a few deaths. You'll get pissed because, hey it was all in good fun, but people are people and will treat you (not your character, but you) like a punk kid. At best, you'll learn from your mistake and grow into a great player, but more likely, you'll get embittered by the experience and complain about how you were treated when you feel you did something outrageously awesome. Five years down the line, you may have forgotten about it, but someone will say something, and you'll remember, oh how you'll remember, and you'll get all pissed again. On the downside, you'll leave the event, nursing a scorched heart, go to a bar, get drunk off of some girlie drinks, think you're safe to drive, then get into a car wreck where you kill a homeless man, and a couple named Brenda and Eddie, the popular steadies and king and the queen of the prom. You, of course, will survive with a few scrapes and bruises, and go through five years in court, duking it out with ADA Casey Novak while the brass is so far up Cragen's tuchus that ever time he has a bowel movement he hears "Oh When The Saints", sucking up what few cents your family has scraped together over the years only to be sentenced to a PMITA prison for ninety nine years. Politicians will use you as an example of why they need to spend more money and take away more civil liberties, and eventually we'll be invaded by China for allowing our corporations to use outdated cigarette advertisements,forcing us to send Jonathan Archer in the body of James Carville back in time, hoping to put right what once went wrong, all because of you, you, and did you even think of your poor mother in all of this? You didn't, did you?

tl;dr? - Don't do it.
I am honestly not sure how to respond to this! I just want to clarify that I said I would never do it, for reasons such as you explained. But more so I would find it entertaining to see someone else do this, BUT it is still something I wouldn't do.
 
Back
Top