Hi there,
I have a few questions about Earth versus Celestial magics, outside of their actual spell selections.
I'm designing my new character, which will likely be a sailor/navigator and earth-caster. To be played mainly in Ashburry, though I'm still interested in what other chapters are doing.
1) Stone versus Earth
From what I can tell from the rulebook, the four celestial-magic elements air/lightning, flame, ice/water, and most importantly stone, are completely separate from the two earth-magic elements of earth and chaos. Does an earth-caster feel everything from "the planet earth" to cast spells, which include the wind hitting their sails and the ocean water under their boats? Or must the earth-caster access the stone at the bottom of the sea, in order to make contact with earth?
Note that on page 45 of the (in-game fictional story) "Tales of Fortannis," Toent worries
If Toesnt's worry is true, then there must be few earth-casting sailors? If his worry is well-founded, then what is the difference between stone and earth?
2) Wind/water versus Stars
From what I can tell from our "real world" history, two principal methods of navigation are (a) by looking at stars and (b) by wind-charts and water-current-charts.
Related to (1), I'm assuming that a celestial scholar would be more into star-based navigation and sundials, whereas an earth-caster would be more inclined to use wind, water, and landmarks. And that an earth-caster with "Read Magic" to read scrolls might be OK with using both. Thoughts?
3) Existing navigational charts?
On a related thought, does Ashburry (or any other chapter) have wind-charts or water-current-charts for their maps? If not, perhaps my character can have this as a quest... [Any thoughts about an elven kingdom, or any group who hires elves, that would want this?]. Though I suspect there is much (possibly unwritten) knowledge about currents known by sailors and corsairs.
Thanks!
I have a few questions about Earth versus Celestial magics, outside of their actual spell selections.
I'm designing my new character, which will likely be a sailor/navigator and earth-caster. To be played mainly in Ashburry, though I'm still interested in what other chapters are doing.
1) Stone versus Earth
From what I can tell from the rulebook, the four celestial-magic elements air/lightning, flame, ice/water, and most importantly stone, are completely separate from the two earth-magic elements of earth and chaos. Does an earth-caster feel everything from "the planet earth" to cast spells, which include the wind hitting their sails and the ocean water under their boats? Or must the earth-caster access the stone at the bottom of the sea, in order to make contact with earth?
Note that on page 45 of the (in-game fictional story) "Tales of Fortannis," Toent worries
Even if they were fresh and rested, I doubt they could call the Earthsong all the way up from the bottom of the sea for a voyage of who-knows-how-long.
If Toesnt's worry is true, then there must be few earth-casting sailors? If his worry is well-founded, then what is the difference between stone and earth?
2) Wind/water versus Stars
From what I can tell from our "real world" history, two principal methods of navigation are (a) by looking at stars and (b) by wind-charts and water-current-charts.
Related to (1), I'm assuming that a celestial scholar would be more into star-based navigation and sundials, whereas an earth-caster would be more inclined to use wind, water, and landmarks. And that an earth-caster with "Read Magic" to read scrolls might be OK with using both. Thoughts?
3) Existing navigational charts?
On a related thought, does Ashburry (or any other chapter) have wind-charts or water-current-charts for their maps? If not, perhaps my character can have this as a quest... [Any thoughts about an elven kingdom, or any group who hires elves, that would want this?]. Though I suspect there is much (possibly unwritten) knowledge about currents known by sailors and corsairs.
Thanks!