Chapterwide LCO Effects and Policies

ZeroDonavan

Rogue
Owner
New Hampshire Staff
This policy lists and describes the various LCO (Local Chapter Only) Effects and policies that Alliance LARP NH uses. If/when additional LCO Effects are added in game, this list will be updated, and a notification of the update will be made on the Alliance Videa Facebook Page. Please feel free to leave comments with any questions you may have about any of these LCO Effects.


Restraint

For safety reasons, a player who wants to restrain a PC or NPC’s hands or legs should not do so in real life, even if both parties are willing. Instead, they should attach a cloth, rope, or other phys rep to their limb(s) without binding their limbs to each other or to anything else. These restraints may have an item tag, but do not need to. A single phys-rep is sufficient to bind all of their limbs. A player can restrain another’s limbs only if they are incapacitated or willing, AND those limbs could be moved. (ex. Paralysis and Sleep - Yes, Prison and Web - No)

A player restrained in this way cannot use in-game skills (including fighting, blocking, and casting spells), manipulate items with their hands, or move from that spot, but they can be moved by others. Players may still roleplay, wriggle, and speak; they are not frozen in place. A shackled player is freed under these conditions:
  • The “Release” effect
  • A player with free hands releases the shackled player on a 3-count
  • A shackled player with “Create Trap” and two working arms visibly role plays trying to free their limbs for 60 uninterrupted seconds of appropriate Focus without taking damage
  • The restraints are successfully shattered by some game effect, such as a spell or an explosive trap. A restrained player cannot have their restraints “disarmed”
  • Resurrection. Note that Doom, Life, Stun Limb, and Restore do NOT remove shackles.


Flurries and Combat Engagement

Math is hard. Math is especially hard when multiple people are poking you with padded weapons.

In recognition of this, we ask all players who are in combat to limit their flurries of blows to no more than 5 at a time. In addition, we ask all players to not engage a single combatant with more than 4 people simultaneously.

It is recommended that players swing one to five times, wait a full second for math to occur, and then proceed with another flurry.

This policy is intended to make culturally explicit the reality of our medium: if everyone is swinging as fast as they can, even the most mathematically-inclined players didn't “get all that”. It is our hope that this policy will continue to keep combat fast, interesting, and competitive, while also reducing human error and making advanced combat accessible for more players.


Visible but Unaffectable

In some instances a character may be in a state where it is visible in some manner but is also immune to most effects in the game. “Gaseous Form” is a monster ability that is an example of such a state.

Since we believe the spirit of this rule is that creatures in gaseous form (or similar states) are obvious, we will instruct NPCs with such abilities to cross their claws/weapons (not their arms) in front of them to indicate this. The intent is to improve clarity in situations where many monsters have abilities such as “Gaseous Form”.

This is intended as a courtesy, not a requirement; should a player drop this sign temporarily, the creature they portray does not instantly solidify. This policy does not change the rules surrounding these abilities in any way.


Unseen

Some creatures in our world cannot be seen. However, their effect on the world can still be felt.

NPCs in blue headbands are “Unseen”, meaning that while these players are in-game, they are portraying an invisible creature or force. Unless a plot member tells you otherwise, these characters are invisible/inaudible to your character and immune to your weapon/packet attacks. Also, unless a plot member tells you otherwise, your character is immune to any to effects (weapon/packet attacks, by voice effects, ect.) caused by Unseen characters.

While Unseen characters, their costuming, their claws, and any held/carried tagged objects are invisible, non-tagged objects they hold are not. If an Unseen character holds a non-tagged object (such as a cup, stick, container, or other non-tagged item) in their hands, all characters can see that object floating in the air. If an Unseen knocks over a table or opens a door, that effect can be seen by all even though its source is invisible. Likewise In-game sounds produced solely by an unseen character are inaudible, while sounds made by their interaction(s) with visible objects are audible. Regardless of this, Rifting makes an audible “pop”, even when performed by Unseen creatures.


Purchasable Logistics Benefit

In addition to the usual benefits that can be purchased with coin at logistics during check-in, if a player purchases the Spellcrafting option for a Circle of Power they can double the coin cost (from 2 Gold to 4 Gold) and also receive an Investiture for the circle being purchased.
 
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"Shackled" renamed to "Restraint" and the effect has been updated to be more compatible with the 2.0 rules set.
 
This policy has been updated.

There have been some changes and clarifications made to;
the general wording,
the Unseen mechanic,
the previous Gaseous Form entry that is now called Visible but Unaffectable.
Also an LCO modification to purchasing Spellcrafting at check in has been added.
 
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