DPS fighter from Thorgrim's post in the other thread:
So lets give our fighter that much to work with in fighter abilities. They spend 54 build to get up to 3 profs and a base damage of 5. They purchase 100 crit attacks. This would allow them to swing 15's for a total of 100 minutes. They also purchase 7 eviscerates (lets say for the sake of argument these do 200 dmg against big bads) and 14 slay/improved slay (150 damage each) So that fighter per reset can do 1400 dmg from eviscerates and 2100 damage from slays. Lets also say our fighter is able to land 5 hits per minute in a normal combat (an extremely low estimate for a good fighter, but with the new flurry rule we will lowball it for the sake of argument). This means for the 100 minutes he can swing 15's he has a damage potential of 7500 from crit attacks. That's 11000 potential damage from fighter abilities alone and doesn't even account for the fact that the fighter can swing for 5's indefinitely.
So lets give our fighter that much to work with in fighter abilities. They spend 54 build to get up to 3 profs and a base damage of 5. They purchase 100 crit attacks. This would allow them to swing 15's for a total of 100 minutes. They also purchase 7 eviscerates (lets say for the sake of argument these do 200 dmg against big bads) and 14 slay/improved slay (150 damage each) So that fighter per reset can do 1400 dmg from eviscerates and 2100 damage from slays. Lets also say our fighter is able to land 5 hits per minute in a normal combat (an extremely low estimate for a good fighter, but with the new flurry rule we will lowball it for the sake of argument). This means for the 100 minutes he can swing 15's he has a damage potential of 7500 from crit attacks. That's 11000 potential damage from fighter abilities alone and doesn't even account for the fact that the fighter can swing for 5's indefinitely.