I'm gonna second the "Fluid Class" option. If you're going to start primarily with fighting skills, start as a fighter. As you buy more casting skills, you'll eventually transition over to Templar. As long as you keep reasonably balanced purchases from that point on, you'll stay a Templar. Plus, the extra body is nice at low level.
Personally, I like two weapons, but you'll see a lot more Templars with shields because they're handy to have for blocking while your sword is put away so you can throw spells. You can totally do it with two weapons, it's just more common with a shield. Two weapons is also a more difficult style to learn OOG, but it's pretty awesome once you get it down.
ProTip: Choke down the build cost and buy Read and Write early. Maybe not at your first game (but you get a free re-write after your first event, so maybe consider dropping the build afterwards or re-writing into it), but buy it while your character is still low level and still gaining Build quickly. It's one of the most anti-climactic skills to buy, and if you buy it when you're higher level it'll take you several events of saving up build to do it, and it won't feel like a very cool gain. If you start with it or buy it early, the skills you pick up at higher level will be cheaper so it'll feel like you're gaining abilities more often, which always feels better.