Draven
Count
Respect is the word of the day.
I think that, at the end of the day, most imaginative creations that stem from our minds are influenced, either consciously or subconsciously, by things we've experienced, or learned. We may design a race or a culture that is meant to be wholly unique, without even noticing that patterns of development, ecosystem, economy, traditions, values are based off of ones we know about. Perhaps we do so because in order to provide a culture with a feeling of "realness" and "makes sense," we need to pattern it off of something that's actually happened.
To heck with races, there are so many facets to fantasy cultures that borrow from Gaelic legends and traditions. How often do you see Celtic symbolism used in games? Do you see runes?
The point I'm trying to make is that there's a difference between using those references and influences respectfully versus exaggerating them or their perceived flaws. There is a difference between celebrating a culture and mocking it.
I think that, at the end of the day, most imaginative creations that stem from our minds are influenced, either consciously or subconsciously, by things we've experienced, or learned. We may design a race or a culture that is meant to be wholly unique, without even noticing that patterns of development, ecosystem, economy, traditions, values are based off of ones we know about. Perhaps we do so because in order to provide a culture with a feeling of "realness" and "makes sense," we need to pattern it off of something that's actually happened.
To heck with races, there are so many facets to fantasy cultures that borrow from Gaelic legends and traditions. How often do you see Celtic symbolism used in games? Do you see runes?
The point I'm trying to make is that there's a difference between using those references and influences respectfully versus exaggerating them or their perceived flaws. There is a difference between celebrating a culture and mocking it.