I'm in the process of writing up a proposal that my character is going to be submitting to form an alchemy guild in my home chapter. I was wondering if anyone had any advice. My main concerns are these:
What would make it worthwhile to join a guild vs. opening your own business?
What would you expect from a guild?
What would you expect them to expect from you?
Anyone have a guild charter (from any type of guild really) that I might be able to look through while I'm writing my own charter?
My strongest concern is this: Since it only takes 3 levels of Alchemy to throw gasses, there are a lot of low level "alchemists" (and I use that term lightly) out there. What benefits could a guild offer that would actually make people want to continue in their alchemical studies, even to the level of Journeyman? Perhaps it's just me, but I'd feel annoyed at an alchemy guild filled with alchemy lowbies. What have others done to combat this issue or what incentives have been offered to advance in the craft?
What are your thoughts guys and gals?
What would make it worthwhile to join a guild vs. opening your own business?
What would you expect from a guild?
What would you expect them to expect from you?
Anyone have a guild charter (from any type of guild really) that I might be able to look through while I'm writing my own charter?
My strongest concern is this: Since it only takes 3 levels of Alchemy to throw gasses, there are a lot of low level "alchemists" (and I use that term lightly) out there. What benefits could a guild offer that would actually make people want to continue in their alchemical studies, even to the level of Journeyman? Perhaps it's just me, but I'd feel annoyed at an alchemy guild filled with alchemy lowbies. What have others done to combat this issue or what incentives have been offered to advance in the craft?
What are your thoughts guys and gals?