Cross Chapter Plot : Why doesn't it happen?

$400 is nearly seven times our standard event fee. If you want to discuss orders of magnitude, that's a hefty piece to pay for taking part in a local plot line.

So, there's a thing we've been tossing about in our plot team. One of the plot members said "Hey, we have a dwarf thing coming up, why not have some dwarves from this other chapter be in attendance? You could then give that plot team some information about our local nobles and have them send in dwarves to talk about it at their next event." It's a fairly low-key suggestion, and not a terrible idea, on the face of it. That said, if I were to introduce some other chapter's dwarves into our game, I want them to be done right. Not done third-hand, where far-away plot writes up some stuff about their local dwarves, hand it to me, and I hand off that information to our NPCs to portray at a game as an off-the-cuff sidenote to what we have going on. I would want the plot team that knows how the dwarves are meant to be played on-site doing it whatever way they deem as the "correct" way. When the players decide they want to sit down and talk about their history and culture, that plot team can go as big or as little as they feel suits the characters they're sending into play. Your average Londoner tourist may not know the ins and outs of Parliamant, but they sure as hell know where to get the best shirts. And if a local dwarf NPC wants to get into a philosophical debate with the visiting dwarf, they can do so to their hearts content in a way that is both consistent with the local dwarves and the visiting dwarves. That way, when a local player heads out to that other chapter, they can discuss the dwarves meaningfully. By the same token, the visiting dwarves will have a meaningful understanding of the local nobility because they were actually there, rather than because they read a thing interpreted by our plot team, transferred to writing, read and interpreted by their plot team, and disseminated to their NPCs.

When we have npcs screw up the details of understanding some culture, we want it to be because that screw up has value (this guy claims to be from the royal court, but he got the queen's name wrong. Aha! He's lying!). We'd rather not have to retcon the scenario (Oh, two events ago, when Bob said he talked to Slibboth? He meant Shibboleth!).

Don't get me wrong, I'm down with doing some sort of cross-chapter interaction. I'm pretty adamant on doing it right, though, and "right" to me probably looks a whole lot different than "right" to Uncle Bob.
 
I totally agree $400 is a very much higher price to pay for playing our silly little game. However 7 times more than a regular event fee is notably less than 14 times higher. ;)

I also 100% agree that if any chapter has some sort of cross chapter interaction you want it done right. retcon'ing a mod or discussion would be quite unfortunate (if not the worst) and maybe even impossible given the circumstances and the spread of the mistake.

What I'm suggesting is that whoever is heading up/leading the collusion of these cross chapter plots would need to be intimately familiar with what each individual plot team wants to be doing with 'their' plot. Probably the core of the 'work' for this role would be respecting and understanding the goal of each different plot so that it is not 'mis-represented' cross chapter. In fact ideally you would get at least some owners, heads of plot, and staff from all the different chapters that contribute to perhaps even play the BBG's from their chapter that are showing up. That already happened to some degree at the national event last year, however I bet we could do it in an even more meaningful way when/if the reason those pieces of chapter specific plot and villains were showing up was for their own sake and growth. Given that at a national event you usually have a large number of big wigs from all the different chapters present for the symposium it seems like it would be a natural place to bring things together.
 
Dan Nickname Beshers said:
I'm almost afraid to say it, but from my perspective the biggest block to legitimate cross-chapter plot is plot teams being unwilling to try something new outside their comfort zone.

I disagree.

I think the biggest limitation is the players and people actually playing in other chapters.

Why should a plot team spend any significant amount of their valuable time and creative energy to do something like this when there is little to zero character sharing between the chapters?

For example, as a player, why should I expect the plot team from NH or CT or HQ to write plot that has any meaning to my character when I have never set foot in their chapter, and have no plans in the foreseeable future to do so? Should they go ahead and do that "just in case" I happen to be able to? And that's not even taking into account that at some point along the way, there is the possibility that the characters who had information are no longer around for one reason or another.

A lot of this is all dependent on the players (characters) showing up and playing in other chapters. If that doesn't happen, can the story being told have any significant meaning outside of, "during a storyline session for a giant war, the vast armies from <land y> showed up and reinforced our lines, holding up their end of our treaty agreement!" or some such.

TLDR: If there is little to no character/player investment in cross-chapter plot, why should there be plot investment? No Play/No Plot?

I am open to the idea of cross-chapter plot, but it needs to be done right, not simply done for the sake of doing it.
 
I think this discussion is happening because there IS a good deal of cross chapter playing. I know a great deal of folks who play regularly in at least 2 or 3 local chapters. And while the number gets smaller as the distance gets larger I know a sizable number of folks (many of whom don't post on these boards) who travel a LONG distance for cross chapter playing at least once a year.

I know for a fact for example that Dave Glaiser, the SoMN chapter owner has flown and played in probably almost every chapter in the alliance at this point! :)
 
Just want to throw this out there - cross-chapter does happen, regardless of distance. Chicago and Seattle still have some cross-chapter plot going on. Chicago also took part in the massive battle last year, with PCs contributing to the war effort. We're also looking at adding more cross-chapter plot with at least two more chapters, neither of which are in the Midwest.
 
Dreamingfurther said:
I think this discussion is happening because there IS a good deal of cross chapter playing. I know a great deal of folks who play regularly in at least 2 or 3 local chapters. And while the number gets smaller as the distance gets larger I know a sizable number of folks (many of whom don't post on these boards) who travel a LONG distance for cross chapter playing at least once a year.

I know for a fact for example that Dave Glaiser, the SoMN chapter owner has flown and played in probably almost every chapter in the alliance at this point! :)

It sounds like you're agreeing with me, though I am still curious to hear your answers to my questions, specifically: should chapters write cross-chapter plot if they do not share a character-base? :)

Just want to throw this out there - cross-chapter does happen, regardless of distance. Chicago and Seattle still have some cross-chapter plot going on. Chicago also took part in the massive battle last year, with PCs contributing to the war effort. We're also looking at adding more cross-chapter plot with at least two more chapters, neither of which are in the Midwest.

Which massive battle? The last one I can remember you guys being out for was when The Master was mucking about and the Elemental Plane of Pain (say that 10x fast) was wreaking havoc. Is that the one you're referring to? Or a different one?
 
To answer you question specifically If chapters do not share any player base then it is probably not necessary to start working on and worrying about cross chapter plot. And certainly for new chapters, perhaps even for the first year or two it is better to establish the flavor of that chapter and be more worried about establishing the 'core' of the plot for that chapter.

However I do not think that there are many, if any chapters with 'no cross chapter players'. I know there was an Alberta chapter for a while and sadly I didn't get to visit, or hear of anyone visiting it before it shut down, but I think that is the exception, not the rule.

I also have a strong belief as well that cross chapter players and folks traveling a significant distance to different chapters really helps those chapters, and the game as a whole. It shows that there are people coming to play the game who really care about the game and place a lot of value/interest in it. It seems like on the whole when I've traveled farther to other chapters plot teams at these chapters are really interested and engaged with making it 'worth it' for the players who traveled a long way to play their game. This means the staff works harder and 'cares more' which obviously improves the game for everyone, even themselves I would argue.

It also provides accountability to your game. If you know there are people who play other chapters at your event you are more likely to be sure to try and follow the rules carefully and thoughtfully because everyone cares about their 'image' as a chapter.


To bring this back to plot I believe the same thing will start happening if plot teams can start sharing plot and doing cross chapter plot with different plot teams. And even if not all that many players are affected directly from the particular plots that are shared, those plot teams get invaluable creative inspiration from sharing. Its not a zero sum game at all and I think everyone really only stands to benefit 99% of the time in these sorts of things. :)
 
Avaran said:
Why should a plot team spend any significant amount of their valuable time and creative energy to do something like this when there is little to zero character sharing between the chapters?

Because it is fun, for the player, and the writer.

Avaran said:
For example, as a player, why should I expect the plot team from NH or CT or HQ to write plot that has any meaning to my character when I have never set foot in their chapter, and have no plans in the foreseeable future to do so?

Because we are an Alliance.

Avaran said:
Should they go ahead and do that "just in case" I happen to be able to?

Yes

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