I'm going to devil's advocate your system here first:
Deadlands said:
We agree that there shouldn't be anything by way of appearance to tell if someone can pull off a rez,
Not visually, but obviously there are ways to do it. Got a few Life spells left before logistics? Run a quick "See if you're mortal" workshop, where you KB a farmer, "Healing Arts: How long until you Resurrect," then Life them. If they respond "5 minutes" congratulations, you're an Adventurer. If they respond "Never," then sorry, better stick to them beets.
Deadlands said:
We also have NPC adventurers who are True Mortal, with full knowledge that their first death will be their last.
How did they figure out that they were 'mortals?' Did they visit one of my workshops?
Here's where we start running into issues:
Deadlands said:
I would actually be really impressed if a PC wanted to create a True Mortal character. The rp from that could be pretty intense.
While I agree that that would make for some cool RP and wouldn't mechanically be game-breaking, it runs this really fine line on breaking the rules. Now, it's perfectly possible for someone to run a normal character who has decided (and just so happened to be working with the plot team) that they'll retire their character as soon as it takes a death, net achieving the same thing, which is perfectly fine I suppose. Plus, what would happen if guy who makes "True Mortal PC" goes to another chapter where they die? What if that chapter scales differently, or doesn't want to deal with that sort of plotline being forced into their chapter?
Now I'll get to the real business:
You have, quite intentionally, set up a situation where the world functions differently than in other chapters. Some people resurrect, some don't, but without obvious reason. In most places, PC races resurrect, and some others, based on Plot, do, don't or sometimes do. This is easily distinguished IG and OOG by the race that the PC (or NPC) is, reducing the separation between PC and NPC. In your chapter, you've increased that separation to the point that "Who is an NPC" isn't just OOG knowledge, but it's
IG knowledge. I think that that is a bad thing.
(Now, an
equally bad thing, but more obvious and
not my main point, is that "who resurrects and who doesn't" is laid out pretty clearly in the book. Regardless of any 'Plot trumps Rules' arguments that someone might make here, the Rules establish the world that the characters live in. They're the Laws of Nature, and when you start messing with them, you seriously start hampering the Suspension of Disbelief that is so important in our game.)