How does Destroy Magic work in conjunction with multiple Wards and Rituals on a building?
Example: Team Celestial has a ward on the outside of the cabin, another on a second "doorway" put up a few feet inside, and then 3 more wards on individual bunks. Evil Kobolds invade town, desperate for shinies, armed and ready with DM scrolls and Spellstrikes. (They're not your average kobolds.)
Additionally, what happens if there is an Illumination/Darkening, Blissful Rest, Audible Projection or Warder Glyph between two cast Wards? Or a celestial Limited or Permanent CoP inside the building? (For the sake of argument, no Resist Destroy Magics on any of the rituals.)
Thanks!
Example: Team Celestial has a ward on the outside of the cabin, another on a second "doorway" put up a few feet inside, and then 3 more wards on individual bunks. Evil Kobolds invade town, desperate for shinies, armed and ready with DM scrolls and Spellstrikes. (They're not your average kobolds.)
Additionally, what happens if there is an Illumination/Darkening, Blissful Rest, Audible Projection or Warder Glyph between two cast Wards? Or a celestial Limited or Permanent CoP inside the building? (For the sake of argument, no Resist Destroy Magics on any of the rituals.)
Thanks!