Earth
1: CLW x 4
2: CW x 4
3: Weakness x 4
4: CSW x 2, Poison Shield x 2
5: Silence x 3, Release x 1
6: CCW x 3, Earth Blade x 1
7: Destruction x 2, Confine x 2
8: CMW x 2, Purify x 2
9: Life x 4
Celestial
1: Disarm x 4
2: Magic Armor x 2, Repel x 2
3: Bind x 4
4: Shun x 3, Ele Blade x 1
5: Spell Shield x4
6: Sleep x 2, Magic Blade x 2
7: Confine x 4
8: Dispel x 2, Reflect x 2
9: Prison x 4
Granted, I feel that damage is fairly ineffective, but there you go. Also, as a note: doing this dramatically limits the effectiveness of high magic, and this much build could enable a C scholar to be wanding 108 charges of 13 elemental X WITHOUT a greater wand (1404 total). If you're looking to do damage, that is a whole ark more effective than taking any amount of evocation (1100 total in 4 column, taking NOTHING but evo) and having 36 charges of 5s (180 total). The greater wand just makes it that much more in favor of the straight C. Granted, judicious use of destruction can improve the dualers damage output, but you know what? It's a team game. You get an enormously, ludicrously better pairing from two 12 block casters than two 4 and 4s. Plaid.