I'm definitely pro real archery, I just hope this improves peoples opinions on padded archery. 
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mikestrauss said:Toddo said:In fact, archery and trivia top my list of dull events to watch (based on my personal experience, responses over the years, and observing others watching the events... or usually not watching). That is the main reason I am constantly trying to re-work the two events.
-MS
I considered having PCs compete on being the first to bring down a golem or whatever. It would be fun to watch but not really fair to participants since each golem (each NPC in other words) would have a different level of speed / evasiveness.
Doing the archery comabt in a designated spot in the woods would be sweet however. I wouldn't do it for spellcasters but arrows are cheap enough that if I waste one on a tree I won't have to start crying. Just have to make sure that the area isn't too big or too dense with trees so people can still watch. There's the safety thing too with trips and branches in the eye and whatnot to consider though.
The problem I have with those other ideas about shooting through small spaces and shooting bottles is that it sounds like there would be a lot of downtime. If we could avoid that so the archery is all action then I could be a supporter.
Khorwyn Brey said:One of the things that might cut down on the "boredom" of the event, if real bows are utilized, is not having all of the competitors go through multiple rounds of shooting. You get one shot at everything else, with the exception of the bracketed elimination structure of the 3-Man Combat, so why not reduce the Archery competition to one round? Each archer gets to do his best with a certain number of arrows, say 5 to 10? That would certainly expedite the event.
Combat Archery could be interesting, but I think I would have the same complaint about it as I have with the Spell Caster's Battle: wide open space. When I think of combat archery, I think of a fire fight. Using cover, getting creative, etc. I think the idea of HORSE is cool when using packets, but my real interest would be in seeing an all new target shooting experience, such as having to hit a moving target, having to make an arcing shot over a distance, shooting through small gaps/space, aiming while put off balance or blindfolded, or having to knock over differently sized objects like bottles. All of this forces the players to rely on accuracy, could be points-based, and would take "damage" out of it all together.
Thank you everyone for keeping this discussion going!![]()
- Dave
Ezri said:It's sounding to me (from the responses here) that most of us who usually participate in archery prefer real bows, while those who usually watch just want it to hurry the heck up or somehow make it more entertaining.
mikestrauss said:I have a curious chicken and egg question on that fact. Are there people who would have been participating or who would prefer to participate, but don't/haven't because the format is real archery? Similarly, are there people who participate because it is real archery who would not participate if it was packet archery (I honestly didn't get a chance to compare participants between this year's packet and the previous year's real archery)?
-MS
zehnyu said:I was disappointed that Archery wasn't real this year. I participated anyway, but if packet archery continues, I will not participate further. This previous year was the first time I was PCing tournament and had a character who could feasibly participate (one year playing sarr, other year no lefty bows).
Hope this helps,
-Ali
Khorwyn Brey said:W-w-w-waylay Competition?!?! By the Dark Lord Jesus tell me more!![]()