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Most if not all of the Earth effect group effects are listed as "Healing" effect group, which does not exist.

Possibly related, Earth effect group is out of alphabetical order on the page 56 Effect Groups table.
 
Most if not all of the Earth effect group effects are listed as "Healing" effect group, which does not exist.... Possibly related, Earth effect group is out of alphabetical order on the page 56 Effect Groups table.

¡Thanks! I've added it to our update list and this change will roll out on the next hotfix
 
Pg 41 has a stray Craftsman reference: "If you want to hire Michelangelo with Craftsman: Artisan 30, then it will cost you 30 silver pieces per day."
 
Pg 41 has a stray Craftsman reference: "If you want to hire Michelangelo with Craftsman: Artisan 30, then it will cost you 30 silver pieces per day."
¡Good catch! I've added it to our update list and this change will roll out on the next hotfix
 
The description of touch-casting (p.75) is (in my opinion) kind of confusing. I've seen a lot of players not realize that touch-casting a healing spell on an unconscious player doesn't get through their Spell Shield. Also, in the current wording, it says "the target must be conscious to accept an effect" which could be read to imply that you can't touch-cast at all on an unconscious target (regardless of protectives) since the target has to accept a touch-cast. I think the issue is that there's two different notions of "accept" in this section ("accepting" being affected by the touch-cast at all, and "accept" as in allowing it through your protectives) which isn't totally clear.

My proposed reword would be as follows (replacing everything under the "Touch Casting" heading on p.75):

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To touch cast, hold at least one packet in your hand and place it against the target you wish to affect. Touch casting avoids the chance of missing your target. You may not touch cast (even on yourself) if both of your arms are bound in any way. Touch casting can only be used for effects delivered with the Spell, Elemental, or Arcane qualifier.

If the target is conscious, they may choose to accept or refuse the effect; this decision must be made immediately after the effect is cast. If they accept, it will pass through the target’s protectives such as Spell Shield or Reflect Spell. (They can only allow touch-cast spells through their protectives, not thrown spells.) If they refuse, they must say “refused”. This will expend the effect, but have no effect whatsoever on the target (regardless of whether or not the target has any protectives). Refused spells can be meditated back.

If the target is unconscious, they may not refuse the effect, but they also are not able to allow the spell through their protectives. For instance, if a PC casts a healing spell on an unconscious target with an active Spell Shield (whether through touch-casting or thrown), the target must call their Spell Shield and block the spell.

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p. 25:

"You cannot carry more packets in your hand than you have spells in memory, spells stored in magic items, or Alchemy and Tinkering tags you have on your person. However, you can carry as many packets in your pouches or pockets as you wish."

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This seems to imply that you can't use bows unless you also have spells, alchemy, or tinkering tags on your person (because if you don't have any of those, you can't carry a packet in your hand to shoot with) - and similarly that you probably want enough of those that you can fill up your hand with packets so that you can fire more efficiently. It also means, for instance, that you can't touch-cast a Panacea unless you also have a spell/alchemy/tinkering tag.

I suspect this was a holdover from v.1.0 when this list also included arrow tags (and where Panaceas didn't exist) - i.e. when that was a complete list of the things that use packets, and this section just wasn't updated correctly.
 
p.66, Merchant skill

" The third purchase adds the ability to obtain one piece of Adventuring Equipment worth 8 or less Crafting Materials or purchase up to 5 identical pieces of Adventuring Equipment worth 8or less Crafting Materials at a cost of 3 silver pieces per Crafting Material per item."

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For clarity, you could add "at no cost" immediately after "The third purchase adds the ability to obtain one piece of Adventuring Equipment worth 8 or less Crafting Materials"
 
p.70: Mental abilities

"These abilities can never be used to tell if another character is lying..."

p.71: Mind Reading

"The recipient cannot lie about what is experienced..."

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Don't these contradict each other? If a Biata or Stone Elf wanted to tell if a subject is lying, they could use Mind Reading, and see if what the subject says under Mind Reading matches what they said earlier. Is this saying that you are not allowed to use Mind Reading in this way, i.e. that if a subject tells you about their memories normally, you are not allowed to Mind Read them to see if it matches?
 
p.71 Remove Trap:
"Racial XP needed: 12"

Should this be "Racial XP Needed: 14" (or 13)? A character with exactly 12 Racial XP cannot possibly succeed at Removing a Trap, since it takes 12 XP to place the trap in the first place, and you can only succeed at Removing a Trap if you have strictly more Racial XP than the person placing the trap.
 
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