Enchant Spell Casting Requirements

Xanian

Apprentice
Given the general philosophy of magic items not creating power, but giving different ways to use existing skills, I have a question regarding the enchant ritual.

If I am casting the enchant ritual at a higher difficulty and getting more than one charge of the spell being stored, do I need to consume one spell for each of the charges (being power neutral), or one spell and it turns into multiple charges (increasing the single spell to 2-3 uses)?

The below is from the Alliance Ritual Website.

"The Enchant Ritual allows the Ritual Caster to absorb one Battle Magic spell of their Aspect into a Target Item or Body. The chosen spell must be cast within the Circle and absorbed into the Ritual Target before the Ritual ends. The spell may come from any source, but must be cast using the spell qualifier.


To activate this Target’s Ritual Effect, the incant starts with "Activate," followed by the Chosen Spell’s full incant spoken aloud. This cannot be done while under the effects of a Silence. If the bearer has the ability to cast the spell stored in the Enchant Target from memory, the Target’s activation incant is "Activate Spell Strike <effect>," where <effect> is the stored spell’s name.


This Ritual requires a minimum of 1 Reagent to cast. Any additional Reagents required by the Ritual should be of the same type as listed on the Ritual scroll.

  • 1:1 Reagent - 1 Charge of a single spell level 1-3.
  • 2:2 Reagents - 2 Charges of a single spell level 1-3.
  • 3:3 Reagents - 3 Charges of a single spell level 1-3.
  • 2:2 Reagents - 1 Charge of a single spell level 4-6.
  • 3:3 Reagents - 2 Charges of a single spell level 4-6.
  • 4:4 Reagents - 3 Charges of a single spell level 4-6.
  • 3:3 Reagents - 1 Charge of a single spell level 7-9.
  • 4:4 Reagents - 2 Charges of a single spell level 7-9.
  • 5:5 Reagents - 3 Charges of a single spell level 7-9."
 
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