Muir
Elite
As I've mostly played the Midwest, with the occasional run to one of the coasts for a big event, I'm curious how this works for other people. How are your events structured?
The usual setup I see here looks like this:
Friday Night:
Players start showing up at site open, help unload monster camp and move into the PC living spaces.
Logistics starts once site's been open an hour or two.
Game On around 8/10pm depending on when site opens.
PC Talk.
Friday Night Opening Fight : A town mod to introduce the main thrust of the weekend's plot.
Friday Night Mods : Followups on the opening mod, or pre-planned stuff that was setup in downtime and needs to happen before the rest of the event.
PC's and NPCs start tapping out around 2-3 am and heading to bed.
Saturday:
Early Mod: If NPCs are up and players have something requested, may run a short mod before breakfast.
Breakfast 8-10 am depending on the day.
Mods: Usually smaller group mods, 4-8 people each running several simultaneously depending on staffing, runs out to lunch.
Lunch: 1pmish, mods usually wind down to give the NPCs a break, plot NPCs pop into the tavern to set up afternoon mods.
Mods: Same as before lunch.
Dinner: 6pm. Plot NPCs out to do any last minute setup for the Saturday Night Fight.
Remem/Logistics at dinner.
Last minute mods/PCs gear up for Saturday Night Fight.
Saturday Night Fight : Town mod, often 4+ hours, usually runs until well past midnight. Expectation that most of the PCs are going to burn their full boat worth of daily abilities.
Sunday:
Late Night Mods: Small group stuff for whoever's awake, with whatever NPCs are still motivated to run around after the big fight. Runs until silly o'clock.
Packet Mod: As soon as the sun's up, whoever is motivated between PCs and NPCs walks the site for dropped items and packets from the Saturday night fight.
PCs up and packing out by 10am, responsible for cleaning their areas and helping with the shared ones.
Offsite by noon.
Does that look familiar to anyone else?
The usual setup I see here looks like this:
Friday Night:
Players start showing up at site open, help unload monster camp and move into the PC living spaces.
Logistics starts once site's been open an hour or two.
Game On around 8/10pm depending on when site opens.
PC Talk.
Friday Night Opening Fight : A town mod to introduce the main thrust of the weekend's plot.
Friday Night Mods : Followups on the opening mod, or pre-planned stuff that was setup in downtime and needs to happen before the rest of the event.
PC's and NPCs start tapping out around 2-3 am and heading to bed.
Saturday:
Early Mod: If NPCs are up and players have something requested, may run a short mod before breakfast.
Breakfast 8-10 am depending on the day.
Mods: Usually smaller group mods, 4-8 people each running several simultaneously depending on staffing, runs out to lunch.
Lunch: 1pmish, mods usually wind down to give the NPCs a break, plot NPCs pop into the tavern to set up afternoon mods.
Mods: Same as before lunch.
Dinner: 6pm. Plot NPCs out to do any last minute setup for the Saturday Night Fight.
Remem/Logistics at dinner.
Last minute mods/PCs gear up for Saturday Night Fight.
Saturday Night Fight : Town mod, often 4+ hours, usually runs until well past midnight. Expectation that most of the PCs are going to burn their full boat worth of daily abilities.
Sunday:
Late Night Mods: Small group stuff for whoever's awake, with whatever NPCs are still motivated to run around after the big fight. Runs until silly o'clock.
Packet Mod: As soon as the sun's up, whoever is motivated between PCs and NPCs walks the site for dropped items and packets from the Saturday night fight.
PCs up and packing out by 10am, responsible for cleaning their areas and helping with the shared ones.
Offsite by noon.
Does that look familiar to anyone else?