Hey all-
Thanks for another great Alliance South Michigan event! I was able to stay longer at this event than the previous few, and the extra time was rewarded with even more fun.
The jobs board is such an awesome thing, I just cannot stress this enough. At least 2-3 times this event, we were able to get a group together (one time it was three people including me; others, it was far more) and go do something on our own initiative. That allowed us to make the decision whether to brave the cold and go have some fun. Also, it’s awesome that the physical paper the jobs were on looked so period this event. A small detail, but it definitely did not go unnoticed.
I am still trying to find my stride with the levels of the jobs. I completely respect the idea that you guys do not scale, so a green is always a green. On Saturday when we were tapped, we got a group together, which turned out to be something like 10 people, and opted for a couple of green jobs. As you guys warned us at the time, they were not scaled, and they were easy for our group. From our characters’ perspectives, we were doing good work for the common man. But from a gaming/scaling/overall-PC-and-NPC-fun perspective, we should have been doing tougher stuff. I realize now that this is on us to have the guts to take on a red when we are tapped. Sometimes that is a fool’s errand but sometimes we just have to be tough and do it. All of that said, I would change nothing about the system whatsoever. It’s just taking some time to figure out how tough each one is, to be able to manage things like time allocation, getting the stuff done, etc.
Turning to the weekend plot, I just really liked that there was some “weekend plot”—in other words, plot that on its face was to be started and finished in one weekend. It creates time pressure to get the job done, especially when we know there are year-long consequences if we fail. I was sorry to have to miss the culmination of the plot on Saturday night, but alas, tis the call of real life. One side note here is that it never became apparent what the cause was for the three curses, so although it seems like we dealt with the plot, there is a bit of an information void there. I am guessing that ties into the bigger picture, though, so maybe we’ll learn more about that later, and that’s good with me.
At the same time that you guys were pulling off a really fun weekend plot, it was so patently obvious that there was major long-term stuff going on. That’s a tough thing to balance, and I have played in games where the balance wasn’t there. But you really struck it well this weekend.
If there is one piece of constructive criticism I would offer, I would like to echo Joe’s sentiment about spell strikes and carriers. There was a lot of that this weekend, and so many people spent a lot of time drained, nauseated, etc. I am ok with having this kind of thing in play, of course, but it seemed to be everywhere this weekend.
I am a big fan of the fights in town and combat tavern coming back. They weren’t constant but they were there. It made me think, more than once, that I need to get a few more people with me before I walk somewhere. Also, the no wards thing was scary, but thank you for not abusing it by staying up all night screwing with people. Without at least the three hours of sleep I did get on Friday “night,” Saturday would have been terrible.
The food for this weekend was absolutely off the charts. I have not been at a weekend before with this kitchen crew (I believe Becky was the lead? My apologies for not knowing your names!), but I was blown away. When I saw you guys in there Friday night rolling out pastry dough for pasties the next day, all I could think was “Wow!” Having Friday night food was an awesome idea. Matt, thanks for cooking breakfast. The pasties for lunch were SO GOOD. Please repeat those! And the shepherd’s pie was tasty too. It was so obvious you guys took your work seriously, and the results were amazing. PLEASE COME AGAIN!
To the NPCs, including the PCs that crossed over to NPC for this event, the two ladies whose names I can’t recall, Evan who was there on Saturday, and the other guy who came on Saturday evening, thank you guys so much! It seemed like there was a great PC:NPC ratio this event, and the NPCs were working hard to entertain despite the cold weather. Great work, all of you! Thanks again!
And to the plot team, guys, I am continuously impressed with the caliber of game you are putting on. The three of you each bring something special to the table, and it is so obvious that you are working super hard to put on a good game. Chad, like I said at the event, the moments chasing that lich through the brambles were so much fun for me. And the RP as Cessation was so exciting because I think I can see a path forward. Travis, I liked the Waymaker RP and the cool descriptions surrounding the lightning mod. The glass bridge through chaos is such a cool image. Chris, although I didn’t have much one-on-one RP with you this weekend, I saw you working your butt off doing that with others. Keep up the good work guys!
I wanted to make special mention of a plot team moment on Saturday. I came to NPC camp with a stack of jobs we wanted to do, and you guys were in makeup and ready to do something else. Chad and Travis looked at each other and said we can’t do this other thing now; let’s go do these jobs. It’s just so cool that you guys work with PCs and were willing to change things up to make sure things were flowing. I understand that happened again on Saturday with the order of events, and it just deserves a special thanks.
To wrap it up here, I had an awesome time, and I am counting the days to the next one (it’s thirty-two, in case you didn’t know)!
Joe
TL;DR – Great job, looking forward to next one!