Thorgrim
Artisan
I have a proposal for flurry which I believe would help fighters and preserve the intent behind the flurry rule of allowing time for people to call defenses and also make powerful blows more useful.
I propose that we apply the flurry 3 rule only to powerful blows, allowing a player to swing their powerful blow attack until it lands or 3 times before having to take a pause at the end of the flurry.
Example 1. I activate my eviscerate and swing with the eviscerate carrier twice, and the second attack hits my opponent who calls a parry. I then have to take a pause as if I completed a flurry and the eviscerate is used up.
Example 2. I activate my eviscerate and swing with the eviscerate carrier 3 times, all of the attacks are blocked. I must pause at the end of the flurry and my eviscerate is used but can be meditated back.
This will help solve the problem of people being overwhelmed in calling defenses because the vast majority of defenses called against physical attacks are in response to powerful blows rather than normal attacks, especially in the new system.
It makes powerful blows slightly more useful because you have 3 swings to try and land rather than 1.
It solves the problem of the disarm + disarm + eviscerate combo which is overpowered because it forces a pause between the disarms and the eviscerate.
Normal attacks would remain as is, and they do not require us to follow the flurry rule.
I propose that we apply the flurry 3 rule only to powerful blows, allowing a player to swing their powerful blow attack until it lands or 3 times before having to take a pause at the end of the flurry.
Example 1. I activate my eviscerate and swing with the eviscerate carrier twice, and the second attack hits my opponent who calls a parry. I then have to take a pause as if I completed a flurry and the eviscerate is used up.
Example 2. I activate my eviscerate and swing with the eviscerate carrier 3 times, all of the attacks are blocked. I must pause at the end of the flurry and my eviscerate is used but can be meditated back.
This will help solve the problem of people being overwhelmed in calling defenses because the vast majority of defenses called against physical attacks are in response to powerful blows rather than normal attacks, especially in the new system.
It makes powerful blows slightly more useful because you have 3 swings to try and land rather than 1.
It solves the problem of the disarm + disarm + eviscerate combo which is overpowered because it forces a pause between the disarms and the eviscerate.
Normal attacks would remain as is, and they do not require us to follow the flurry rule.