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Unpopular Opinion:
With Magic Item Durations going to a "per Logistics Period" method to equalize their value across the chapters, their creation could be turned into a Production Point system fairly easily at a similar (if not same) cost as Treasure Policy. This would eliminate some of the unfun aspects of Ritual Casting (i.e. 3 hours of casting for a magic item), while leaving other aspects for cool RP (like casting that Permanent CoP, Haven of the Living, Planar Gate, etc.).
It would require a retooling of Formal Magic, High Magic, Treasure Policy, and Rituals in general, but could be done.
With Magic Item Durations going to a "per Logistics Period" method to equalize their value across the chapters, their creation could be turned into a Production Point system fairly easily at a similar (if not same) cost as Treasure Policy. This would eliminate some of the unfun aspects of Ritual Casting (i.e. 3 hours of casting for a magic item), while leaving other aspects for cool RP (like casting that Permanent CoP, Haven of the Living, Planar Gate, etc.).
It would require a retooling of Formal Magic, High Magic, Treasure Policy, and Rituals in general, but could be done.