The following is a situation that occurred to my character at recent events.
I was involved in a plotline that involved collecting evidence left at murder scenes (for a murder that happened three days before the gather), based on descriptions by "witnesses" of where the murder scenes were and who was involved. During the process of looking at these scenes, I began to suspect that the evidence was planted, and wanted to re-interview the original witnesses to get more information. The Sheriff told me that none of the original witnesses could be located. When I said that it might be a good idea to investigate what happened to the witnesses, the Sheriff seemed completely uninterested. When the plotline was finally resolved and I asked whether they found out what happened to the witnesses, the Sheriff just said "these things happen" and didn't seem to consider it suspicious.
I strongly suspect that what happened OOG was that Plot hadn't anticipated me wanting to re-interview the witnesses, and thus didn't have anything prepared in that direction, and thus had to come up with a reason why I couldn't go in that direction. However, I have no direct proof that this is what happened.
The point of this post is not to express any opinion about this particular scenario, but rather to point out a question that it raises, that is likely to apply to future scenarios. There are at least three possible game-world interpretations of this event:
1. In New Acarthia, witnesses disappear just days after a murder frequently enough for "innocent" reasons that witness disappearances are not generally considered suspicious or worthy of investigation. This is a fact about New Acarthia, that I can reasonably expect to remain true for future similar scenarios.
2. The statement in (1) is not a true fact about New Acarthia; i.e., in New Acarthia, witnesses disappearing just days after a murder would be considered suspicious. Thus it could be reasonable to make inferences about the Sheriff based on the fact that he didn't follow up the obvious lead (for instance, he could be incompetent, or trying to hide something)
3. The part about the witnesses disappearing was an OOG handwave, and thus shouldn't be used to make any inferences about the game world or characters in it.
Situations similar to the one above are likely to occur in any type of "investigative" plotline, if the players start asking questions that aren't anticipated by Plot. The questions I have here are:
A. How do I determine which of (1)-(3) above should be used? It seems to me like the distinction between (1) and (2) is a FOIG: I can do IG research (e.g. researching previous cases where witnesses disappeared) to find out how common witness disappearances are in New Acarthia and how often they really occur for "innocent" reasons. However I wouldn't know how to tell (1 or 2) from (3) using IG means. Is it reasonable to ask Plot OOG about this?
Note that I'm perfectly willing to accept it if the answer is (3); as we've discussed before in similar questions, this type of handwaving is essential in many cases in LARP. The difficulty here is determining whether this situation is actually a handwave, or whether it actually represents a true fact about the IG world.
B. What can we as players do to make things easier on Plot and avoid this kind of situation? One way could be to try to inform Plot in advance if we want to take things in a different direction in order to give them time to prepare. In this particular scenario, I did inform a Plot member earlier that morning about my plans, but that information may not have gotten to the person who needed it. What can players do to help make sure the information gets where it needs to?
C. Have other players been in similar situations before? How have they handled it?
D. Am I thinking about this in completely the wrong direction here? In particular, is the idea of doing IG research to find out general information (like "how often do witness disappearances happen and what do they usually mean") that can be applied to future situations, something that is supported by the game system? Or is it normally the case that discoverable game-world facts are generally specific to particular mods/plotlines (like "where is monster group X hiding" or "how do you unlock spell Y") and the kind of regularity that my question seems to be based on (and which one often expects of the real world) just doesn't exist in this game?
I was involved in a plotline that involved collecting evidence left at murder scenes (for a murder that happened three days before the gather), based on descriptions by "witnesses" of where the murder scenes were and who was involved. During the process of looking at these scenes, I began to suspect that the evidence was planted, and wanted to re-interview the original witnesses to get more information. The Sheriff told me that none of the original witnesses could be located. When I said that it might be a good idea to investigate what happened to the witnesses, the Sheriff seemed completely uninterested. When the plotline was finally resolved and I asked whether they found out what happened to the witnesses, the Sheriff just said "these things happen" and didn't seem to consider it suspicious.
I strongly suspect that what happened OOG was that Plot hadn't anticipated me wanting to re-interview the witnesses, and thus didn't have anything prepared in that direction, and thus had to come up with a reason why I couldn't go in that direction. However, I have no direct proof that this is what happened.
The point of this post is not to express any opinion about this particular scenario, but rather to point out a question that it raises, that is likely to apply to future scenarios. There are at least three possible game-world interpretations of this event:
1. In New Acarthia, witnesses disappear just days after a murder frequently enough for "innocent" reasons that witness disappearances are not generally considered suspicious or worthy of investigation. This is a fact about New Acarthia, that I can reasonably expect to remain true for future similar scenarios.
2. The statement in (1) is not a true fact about New Acarthia; i.e., in New Acarthia, witnesses disappearing just days after a murder would be considered suspicious. Thus it could be reasonable to make inferences about the Sheriff based on the fact that he didn't follow up the obvious lead (for instance, he could be incompetent, or trying to hide something)
3. The part about the witnesses disappearing was an OOG handwave, and thus shouldn't be used to make any inferences about the game world or characters in it.
Situations similar to the one above are likely to occur in any type of "investigative" plotline, if the players start asking questions that aren't anticipated by Plot. The questions I have here are:
A. How do I determine which of (1)-(3) above should be used? It seems to me like the distinction between (1) and (2) is a FOIG: I can do IG research (e.g. researching previous cases where witnesses disappeared) to find out how common witness disappearances are in New Acarthia and how often they really occur for "innocent" reasons. However I wouldn't know how to tell (1 or 2) from (3) using IG means. Is it reasonable to ask Plot OOG about this?
Note that I'm perfectly willing to accept it if the answer is (3); as we've discussed before in similar questions, this type of handwaving is essential in many cases in LARP. The difficulty here is determining whether this situation is actually a handwave, or whether it actually represents a true fact about the IG world.
B. What can we as players do to make things easier on Plot and avoid this kind of situation? One way could be to try to inform Plot in advance if we want to take things in a different direction in order to give them time to prepare. In this particular scenario, I did inform a Plot member earlier that morning about my plans, but that information may not have gotten to the person who needed it. What can players do to help make sure the information gets where it needs to?
C. Have other players been in similar situations before? How have they handled it?
D. Am I thinking about this in completely the wrong direction here? In particular, is the idea of doing IG research to find out general information (like "how often do witness disappearances happen and what do they usually mean") that can be applied to future situations, something that is supported by the game system? Or is it normally the case that discoverable game-world facts are generally specific to particular mods/plotlines (like "where is monster group X hiding" or "how do you unlock spell Y") and the kind of regularity that my question seems to be based on (and which one often expects of the real world) just doesn't exist in this game?