FOIGofWar
Artisan
(When did we stop posting this thread?)
So,with the understanding that A) I'm a hard grader and B) this is intended as helpful cnstructive criticism and not jackassery...
C, possible C+. let's say 7 out of 10.
Pros:
-Overall, I thought the pacing was good. I know there was stuff I didn't get involved with, so that means I had to prioritize my time. Always good.
- Fights seemed well balanced and scaled: Hard when they were supposed to be, less hard when they didn't matter.
-Tying long-lived PCs into long-lived older NPCs, and short-lived PCs into dead NPCs was well done, and made the plotline feel more organic.
Cons (many already mentioned by Mr. Graves):
-The weekend did not seem to hinge on the actions of the PCs for success or failure. Understandably we needed NPC assistance to get where we were going, however nothing we did their mattered, we did not have to craft the sword, and we didn't use it on Lochaber.
-Tied to above, the weekend seemed far more spectacle-driven than PC action-driven. Landbond hoody-do ritual to go forward in time with no PC interaction. Penumbra blade handed to PCs with little PC interaction (as if we couldn't *not* take it), Landbond hoody-do ritual to go backwards in time (assisted by a PC action in all fairness), WWE Spectacle to kill Lochaber and Broomis (which was entertaining, don't misunderstand, but with the rest became too much).
-Occasional but drastic continuity problems: The Lochaber is laying siege Fairdale in your time *right now*,but we get back to an empty town. The Galanthian Army is 30 minutes away... so we have time to run 3 hours of mods... and then they're attacking Storm's End without us noticing an army marching past...and we make it to Storms End (and back) effectively instantly.
After hours of conversations over who would willingly res to create the blade, it was disheartening to know a "valiant death" was taken from the PCs. There are so few opportunities for "heroic production skills," it was disheartening to have one taken from PCs (for the record, it was going to be Grim building it this time not me). After a decade for me and Caleb and 6-8 years for most other players on the Hitsquad, who all had personal IG reasons to want to down Lochaber, it was disheartening to have the Final Conflict be completely removed from the hands of PCs- almost as if we "weren't allowed" to kill him, which was exactly the opposite feeling when we destroyed Arienne.
So,with the understanding that A) I'm a hard grader and B) this is intended as helpful cnstructive criticism and not jackassery...
C, possible C+. let's say 7 out of 10.
Pros:
-Overall, I thought the pacing was good. I know there was stuff I didn't get involved with, so that means I had to prioritize my time. Always good.
- Fights seemed well balanced and scaled: Hard when they were supposed to be, less hard when they didn't matter.
-Tying long-lived PCs into long-lived older NPCs, and short-lived PCs into dead NPCs was well done, and made the plotline feel more organic.
Cons (many already mentioned by Mr. Graves):
-The weekend did not seem to hinge on the actions of the PCs for success or failure. Understandably we needed NPC assistance to get where we were going, however nothing we did their mattered, we did not have to craft the sword, and we didn't use it on Lochaber.
-Tied to above, the weekend seemed far more spectacle-driven than PC action-driven. Landbond hoody-do ritual to go forward in time with no PC interaction. Penumbra blade handed to PCs with little PC interaction (as if we couldn't *not* take it), Landbond hoody-do ritual to go backwards in time (assisted by a PC action in all fairness), WWE Spectacle to kill Lochaber and Broomis (which was entertaining, don't misunderstand, but with the rest became too much).
-Occasional but drastic continuity problems: The Lochaber is laying siege Fairdale in your time *right now*,but we get back to an empty town. The Galanthian Army is 30 minutes away... so we have time to run 3 hours of mods... and then they're attacking Storm's End without us noticing an army marching past...and we make it to Storms End (and back) effectively instantly.
After hours of conversations over who would willingly res to create the blade, it was disheartening to know a "valiant death" was taken from the PCs. There are so few opportunities for "heroic production skills," it was disheartening to have one taken from PCs (for the record, it was going to be Grim building it this time not me). After a decade for me and Caleb and 6-8 years for most other players on the Hitsquad, who all had personal IG reasons to want to down Lochaber, it was disheartening to have the Final Conflict be completely removed from the hands of PCs- almost as if we "weren't allowed" to kill him, which was exactly the opposite feeling when we destroyed Arienne.