GS Purchases and LCO item rules

Discussion in 'Announcements' started by tolgar undershaft, Jun 14, 2019 at 3:18 PM.

  1. tolgar undershaft

    tolgar undershaft Newbie San Francisco Staff

    LCO Magic Item Policy
    This policy will be enforced beginning June 15 2019.

    At the time of initial Logistics check-in for an event, each PC may check in no more than 20 LCO rituals as follows:

    § An LCO item must be completely checked-in or left at home; items may not be “split” and partially checked-in. LCO items must be entirely below the cap to be brought in. This is to avoid confusion later on during the event as to which rituals are “active” and which are not.
    § All LCO items count against this limit, no matter which chapter they originate from.
    § Any LCO item marked as an “Artifact” is exempt from this limit.
    § A single LCO item marked as a “Staff Reward” item is exempt from this limit.
    § The following rituals do not count against this limit:
    § Spirit Link
    § Spirit Lock
    § Item Recall
    § Preserve Duration
    § Permanent Duration
    § Boost Duration
    § Extend Battle Magic Duration
    § Resist Destroy Magic
    § Investiture
    § Render Indestructible Improved
    § Any ritual which is immobile once cast (Limited Circle of Power, Warder Glyph, Circle Lock, Stable Foundation, Proscribe, etc.)
    § Any ritual marked as “Role Play Only” (RPO)
    § Any ritual which lasts less than 5 days from the time of casting (Ritual of Woe, Whispering Wind, etc.)
    § “Times ever” such as an enchant and skill store ritual.
    § LCO rituals only apply to this limit once they have been cast. A player may bring as many uncast LCO ritual scrolls into game as they wish, so long as they otherwise follow the guidelines of this policy.

    The intent is that no player may utilize more than 20 applicable LCO rituals at once. Temporary exceptions may be made in the heat of battle so that game play is not interrupted (e.g. when a teammate throws you their magic sword so you can strike the attacking Death Knight, you don’t need to ask “how many LCO rits does this have on it?”), but players who are found to intentionally violate this policy (such as consistently asking other players to “check in” LCO rits which they then use for the rest of the event above and beyond the 20 ritual limit) will be sanctioned appropriately as per any other policy violation.

    LCO Scroll and Magic Item Purchase Policy

    Below is the list of ritual scrolls that may be purchased with goblin stamps in Alliance San Francisco. If a scroll has multiple difficulties available, you select the level of difficulty you purchase it at. If, at the time of casting, you choose to cast it at a lower difficulty, you may do so, however, you may never cast one of these LCO scrolls at a higher casting difficulty. When you purchase a scroll, it will be marked as requiring no components. However, if you choose to spellcraft off of an LCO ritual scroll, you may do so, expending listed components as normal.

    LCO Reagents may be purchased for 90 goblin stamps. Any ritual that utilizes an LCO reagent renders the rituals results LCO. If you wish to bring an LCO magic item to another chapter, you should first review that chapter’s LCO transfer policy.

    If you wish for a ritual to be cast to create a magic item between games by an NPC, it costs 25 goblin stamps per ritual. Rituals cast in this fashion have no chance of failure or flaws and can’t be empowered in any way.

    Some rituals have been intentionally excluded from this list. If you have any specific questions, feel free to ask, though! :) As always, the Alliance San Francisco plot team and owner reserve the right to change this list without notice, as fits the needs of the chapter.

    The following ritual scrolls are available for purchase with goblin stamps. If you would like to purchase one or more, please send an email to logistics@alliancesf.net

    Scroll List

    In general, all LCO scrolls do a single charge except for the unusual scrolls that do different targeting only at higher difficulties.

    § Arcane Armor 05 - 225
    § Arcane Armor 10 - 325
    § Arcane Armor 15 - 425
    § Arcane Armor 20 - 625
    § Arcane Armor 25 - 1225
    § Arcane Armor 30 - 1675
    § Armored Shell - 400
    § Assassin's Edge x1 - 225
    § Audible Projection - 200
    § Battlemage's Strike 1-3 - 225
    § Battlemage's Strike 4-6 - 350
    § Battlemage's Strike 7-9 - 475
    § Blissful Rest - 75
    § Boost Duration - 200
    § Bound Shard - 300
    § Channel Armor x1 - 225
    § Channel Health x1 - 225
    § Cheat Death - 750
    § Circle Lock - 200
    § Cloak of Darkness - 350
    § Conjure Artifact - 400
    § Contact Other Plane - 350
    § Cosmetic Transformation - 125
    § Counterspell x1 - 225
    § Create Limited Circle of Power - 425
    § Elemental Imbuement x1 - 100
    § Elemental Manipulation x1 - 225
    § Empower Warrior - 850
    § Empowered Armor - 275
    § Enchant 1-3 x1 - 75
    § Enchant 4-6 x1 - 150
    § Enchant 7-9 x1 - 225
    § Endure Elements: 1 condition - 200
    § Endure Elements: 2 conditions - 275
    § Endure Elements: 3 conditions - 350
    § Endure Elements: 4 conditions - 425
    § Enhanced Quiver 40 - 225
    § Enhanced Quiver 60 - 450
    § Enhanced Quiver 80 - 675
    § Enhanced Quiver unlimited - 1325
    § Enhanced Source - 1 element - 225
    § Enhanced Source - 2 element - 375
    § Enhanced Source - 3 element - 575
    § Enhanced Source - 4 element - 700
    § Eternal Resolution 05 - 225
    § Eternal Resolution 10 - 350
    § Eternal Resolution 15 - 475
    § Eternal Resolution 20 - 600
    § Eternal Resolution 25 - 725
    § Explosive Demise - 350
    § Extend Battle Magic Duration - 200
    § Focused Resistance x1 - 175
    § Foresee the Weather - 200
    § Gift of Life: With catalyst - 650
    § Gift of Life: Without catalyst - 325
    § Greater Source x1 - 175
    § Heal Golem x1 - 200
    § Healing/Chaos Imbuement x1 - 175
    § Heroic Interception - 275
    § Illumination/Darkening - 175
    § Instant Trap x3 - 225
    § Investiture: (Divestiture is explicitly not included) - 100
    § Item Cosmetic Transformation - 125
    § Item Recall - 450
    § Jack Of All Trades - 400
    § Life Leech x1 - 300
    § Lore - 200
    § Magic Evocation - 625
    § Magic Imbuement x1 - 175
    § Magical Claws - 275
    § March of the Untiring - 225
    § Mark/Unmark - 175
    § Memory Strike 3rd - 225
    § Memory Strike 6th - 350
    § Memory Strike 9th - 475
    § Merchant Insight - Item or Location - 500
    § Mist Sense - 200
    § Monster Slayer - 325
    § Mystic Smith - 250
    § Perfect Riposte - 350
    § Planar Asylum - 425
    § Planar Gate - 500
    § Planar Gate (w/ catalyst) - 750
    § Poison Cache - 325
    § Poison Trigger - 350
    § Potency x1, 1 element - 250
    § Potency x1, 2 element - 450
    § Potency x1, 3 element - 650
    § Potency x1, 4 element - 850
    § Potion Coating - 325
    § Preserve Duration 1-4 rituals - 325
    § Preserve Duration 5-8 rituals - 425
    § Preserve Duration 9-12 rituals - 525
    § Preserve Duration 13-16 rituals - 625
    § Preserve Duration 17-20 rituals - 775
    § Quicken Aid x1 - 75
    § Quicken Meditation x1 - 200
    § Race Reaver - 475
    § Raging Strike x1 - 225
    § Recharge Prowess - 500
    § Refuge - 450
    § Reinforce Armor x1 - 225
    § Render Indestructible Improved - 425
    § Resist Destroy Magic - 550
    § Resonance - 600
    § Retribution - 475
    § Ritual of WOE Level 1 - 325
    § Ritual of WOE Level 2 - 450
    § Ritual of WOE Level 3 - 800
    § Ritual of WOE Level 4 - 1175
    § Sacrifice - 400
    § Safe Passage - 625
    § Sorcerous Triage x1 (body only) - 225
    § Sorcerous Triage x2 (body only) - 350
    § Sorcerous Triage x2 (item or body) - 475
    § Sorcerous Triage x3 (item or body) - 750
    § Sorcerous Triage x3 (spirit target) - 1050
    § Spell Parry - 425
    § Spell Store 1 - 75
    § Spell Store 2 - 200
    § Spell Store 3 - 225
    § Spell Store 4 - 250
    § Spell Store 5 - 350
    § Spell Store 6 - 450
    § Spell Store 7 - 475
    § Spell Store 8 - 500
    § Spell Store 9 - 575
    § Spell Swap x1 - 100
    § Spirit Farewell - 175
    § Spirit Link - 350
    § Spirit Lock - 400
    § Spirit Recall - 450
    § Stable Foundation - 250
    § Stalwart Shield - 325
    § Store Ability (except dodge) - 175
    § Store Ability (only dodge) - 350
    § Strengthened Blow x1 - 225
    § Sturdy Armor - 300
    § Trap Avoidance x1 - 175
    § Universal Speech - 125
    § Vengeance - 350
    § Vision - 375
    § Warder Glyph <Specific Name> Spell level 1-3 Magic Delivery - 200
    § Warder Glyph <Specific Name> Spell level 4-6 Magic Delivery - 325
    § Warder Glyph <Specific Name>Spell level 7-9 Magic Delivery - 450
    § Whispering Wind: per +2 additional difficulty points - 100
    § Whispering Wind. Additional components may be used at the time of casting - 200
    § Workplace of Convenience - 275
    § Workplace of Convenience: additional level - 275
     

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