Mircadilly
Novice
Hello, hail, how-do?
I'm hoping that you might be able to helarp me. Sorry.
I have unfortunately never gotten - yet - to go to a Larp, and I adore the idea and the community and the creative love-fest that the whole thing is. I'm in Dublin, Ireland, and I will try to figure out somewhere and somewhen to go.
However, I'm actually more interested right now in finding out some basic concepts, because I'm always interested in trying to improve things and I already thought of introducing a larp-type game over here using role play and near-field-location technology (so think, if I hit you on your zombie head with my whack-a-zom-stick, a sensor in the weapon tip says 'hit', a sensor in the zombie's head gear says ' headshot' and said info is recorded and processed, without any human having to worry about whether they were right and remembering the info). Simple idea with lots of obstacles but that's always the case so I'm really interested in looking into it. Basically I love the idea of LARP, I really need to try it out, but I'm also excited by the idea of making the experience as real, as believable and fun, as possible. SO, on that note...
1. Do people always have to shout how many HP they take off a victim with each swing and remember it themselves, while also having to rely on the victim recording the same info, or a referee doing the same? Because this leaves a lot of room for human error and argument I would assume. Would anyone be interested in explaining the process or processes to me, as well as flaws you have identified and if there is anything being done to redress those flaws?
2. Has technology been embraced yet in any game features, that you know of? I saw that someone invented sensor-based lightsabers last year, but I don't see any results, and I can't imagine the community would be jumping to get the technology if it is limited in usage to a predetermined setup - so having 3 HP per person with 1 HP per strike for example, as it appeared to be on the Kickstarter video. Obviously any technology would have to be adaptable to each game, cheap and easy to hide.
Thank you very, very much.
I await your silence with wide eyed hope,
Nik
I'm hoping that you might be able to helarp me. Sorry.
I have unfortunately never gotten - yet - to go to a Larp, and I adore the idea and the community and the creative love-fest that the whole thing is. I'm in Dublin, Ireland, and I will try to figure out somewhere and somewhen to go.
However, I'm actually more interested right now in finding out some basic concepts, because I'm always interested in trying to improve things and I already thought of introducing a larp-type game over here using role play and near-field-location technology (so think, if I hit you on your zombie head with my whack-a-zom-stick, a sensor in the weapon tip says 'hit', a sensor in the zombie's head gear says ' headshot' and said info is recorded and processed, without any human having to worry about whether they were right and remembering the info). Simple idea with lots of obstacles but that's always the case so I'm really interested in looking into it. Basically I love the idea of LARP, I really need to try it out, but I'm also excited by the idea of making the experience as real, as believable and fun, as possible. SO, on that note...
1. Do people always have to shout how many HP they take off a victim with each swing and remember it themselves, while also having to rely on the victim recording the same info, or a referee doing the same? Because this leaves a lot of room for human error and argument I would assume. Would anyone be interested in explaining the process or processes to me, as well as flaws you have identified and if there is anything being done to redress those flaws?
2. Has technology been embraced yet in any game features, that you know of? I saw that someone invented sensor-based lightsabers last year, but I don't see any results, and I can't imagine the community would be jumping to get the technology if it is limited in usage to a predetermined setup - so having 3 HP per person with 1 HP per strike for example, as it appeared to be on the Kickstarter video. Obviously any technology would have to be adaptable to each game, cheap and easy to hide.
Thank you very, very much.
I await your silence with wide eyed hope,
Nik