Hero's Combat Mechanics (Poll, please vote)

Would you like to see Hero's Combat be to first blood (see 1st post)?

  • Yes, but only with real armor.

    Votes: 1 5.3%
  • Yes, with arcane armor.

    Votes: 0 0.0%
  • Yes, with either option.

    Votes: 1 5.3%
  • No, it should be a fight to 0 body.

    Votes: 12 63.2%
  • No, it should return to padded weapons.

    Votes: 4 21.1%
  • Unsure/Different Choice (please post in comments)

    Votes: 1 5.3%

  • Total voters
    19

mikestrauss

Virtuous
For years there has been a running IG and OOG argument about the mechanics of Hero's Combat.

Originally, it simulated three hits by using virtual 30 body points, padded weapons, and slays were not allowed.
Then it switched to blood sport using real weapons, no armor, and all weapon skills allowed.

Some PCs have refused to participate since it became blood sport and some players have argued both in and out of game that it should switch back to padded weapons. This is one argument that I have never really had a side in. But, I have considered whether there would be a way to satisfy both sides of the issue (all weapon skills available, but no blood sport).

Assuming I understand my rituals correctly, I think it is possible to make non-Spirit Linked magic items that are Arcane Armors and have Item Recalls on them (so players can't simply abscond with them and screw up the treasure policy) or simply make LCO Arcane Armor items that run out at the end of the weekend. Either way, the point is, every player could be given an armor item (max 30 or their armor limit) and then the battle could be to first blood. It would simulate padded weapons without inventing rules, but still allow all skills. Alternately, without magic item rigamarole, Heroes could actually where real armor and fight to first blood.

So, here is the question. Is this worth doing or not?

-MS
 
There wasn't exactly a category for this. But I prefer watching a fight to 0 body WITH real armor. Gives a great incentive to wear cool looking traditional fighter armor, and helps justify anyone who goes to the effort to buy the skill and build a full 40 pt armor suit. :)
 
I dig the platemail
 
Maybe we need a ritual called "Thunderdome".
It creates a really big COP and when you are inside of it you can use any skill you have access to, but nothing is used up. You are also healed and refitted on your way out. Like a holodeck, only MAAAAGIC.
 
aara said:
Maybe we need a ritual called "Thunderdome".
It creates a really big COP and when you are inside of it you can use any skill you have access to, but nothing is used up. You are also healed and refitted on your way out. Like a holodeck, only MAAAAGIC.

Make. This. Ritual. Now.
 
This was done at the first National event, if I recall correctly, for the Valkryie capture the flag thing. It worked pretty well... until we were trapped in the thunderdome with the Rakshasa...
 
Yea the idea of a 'dueling arena' from which when you leave you get your skills/spell restored is pretty neat. Lets everyone compete full bore without feeling like they just lost a fight because they were tapped from a different fight, and also takes away some of the worry about 'not having skills for monsters'.

Plus using skills is one of the more fun elements of the game (at least I sort of feel so) and so getting a chance to do that a bit more in a controlled setting that could make sense would be cool!

Of course you can also make the argument that the 'best fighters' with loads of skills or whatever can 'last longer' and you are somewhat taking that advantage away, but I don't really think so. It's also interested how at the early very low levels fights often only last 4-5 hits, but then at the higher levels you get back to that with even large body amounts getting taken down pretty quickly. In the end I've almost always seen fighter duals come down more to the skill of the actually boffing than 'just' the stat cards, although of course the stat cards matter they don't dictate everything. The 'upset' is always possible! :thumbsup:
 
Michiko said:
This was done at the first National event, if I recall correctly, for the Valkryie capture the flag thing. It worked pretty well... until we were trapped in the thunderdome with the Rakshasa...

He was playing nice until the referee accused him of cheating...
 
Unless there is a sudden rash of voting, I will take this as a "no change", which honestly makes my life easier. :D

I am ever so tempted to allow the wearing of armor (real armor, not arcane armor), except that would make an already tediously long event even longer. I'll think about that...

-MS
 
No, it should be a fight to 0 body with either all types of armor allowed (Magical and non magical) or no armor.
 
Gilwing said:
No, it should be a fight to 0 body with either all types of armor allowed (Magical and non magical) or no armor.

Can you elaborate on that? Hero's combat has always allowed no magic items including magical weapons. And, supposedly, the balance of armor is that you gain protection at the cost of weight / lack of maneuverability. Assuming normal armor is included in the mix (which kind of balances with the fact that normal weapons are allowed), why should Arcane Armor also be allowed?

-MS
 
I will be installing a mud pit this year at the site and all hero and team combat will be taking place in said mud pit. :thumbsup:
 
Yea I don't think you'll get nearly as many people who like the idea of allowing Arcane Armor as well as natural armor. But almost everyone I know who has been in recent fighter tournaments likes having the ability to wear physical armor, because full point good physical armor really does hamper maneuverability a bit and balance the extra HP.
 
Fur thong time!
 
Back
Top