mikestrauss
Virtuous
For years there has been a running IG and OOG argument about the mechanics of Hero's Combat.
Originally, it simulated three hits by using virtual 30 body points, padded weapons, and slays were not allowed.
Then it switched to blood sport using real weapons, no armor, and all weapon skills allowed.
Some PCs have refused to participate since it became blood sport and some players have argued both in and out of game that it should switch back to padded weapons. This is one argument that I have never really had a side in. But, I have considered whether there would be a way to satisfy both sides of the issue (all weapon skills available, but no blood sport).
Assuming I understand my rituals correctly, I think it is possible to make non-Spirit Linked magic items that are Arcane Armors and have Item Recalls on them (so players can't simply abscond with them and screw up the treasure policy) or simply make LCO Arcane Armor items that run out at the end of the weekend. Either way, the point is, every player could be given an armor item (max 30 or their armor limit) and then the battle could be to first blood. It would simulate padded weapons without inventing rules, but still allow all skills. Alternately, without magic item rigamarole, Heroes could actually where real armor and fight to first blood.
So, here is the question. Is this worth doing or not?
-MS
Originally, it simulated three hits by using virtual 30 body points, padded weapons, and slays were not allowed.
Then it switched to blood sport using real weapons, no armor, and all weapon skills allowed.
Some PCs have refused to participate since it became blood sport and some players have argued both in and out of game that it should switch back to padded weapons. This is one argument that I have never really had a side in. But, I have considered whether there would be a way to satisfy both sides of the issue (all weapon skills available, but no blood sport).
Assuming I understand my rituals correctly, I think it is possible to make non-Spirit Linked magic items that are Arcane Armors and have Item Recalls on them (so players can't simply abscond with them and screw up the treasure policy) or simply make LCO Arcane Armor items that run out at the end of the weekend. Either way, the point is, every player could be given an armor item (max 30 or their armor limit) and then the battle could be to first blood. It would simulate padded weapons without inventing rules, but still allow all skills. Alternately, without magic item rigamarole, Heroes could actually where real armor and fight to first blood.
So, here is the question. Is this worth doing or not?
-MS