Andrew Nelson
Newbie
I recently had an interesting conversation about the interaction between unspent High Magic and the Quicken Meditation ritual. High Magic states: "To spend High Magic, a character may spend points at Logistics however they choose. Alternatively, a character may spend points later in the day by successfully Meditating, after which they may purchase a single High Magic ability as many times as they like providing they have sufficient unspent High Magic points to do so. They must then have the changes to their battleboard signed off by a Crafting Marshal, and must deposit any expended resources (like Reagents when Spellcrafting) at a Crafting Station."
And the Quicken Meditate ritual says:
"This Ritual allows the owner to (once per Logistics period per charge) reduce the time necessary to perform the Meditate skill to three seconds. All other prerequisites of the Meditate skill must still be met – for example, for a spell, the user must have a thrown but unresolved spell and their spell book open for study per the rules of the skill. After three seconds the user will recover the unresolved skill or spell per the Meditate skill as if they had completed the required amount of roleplay."
To me, it reads that as long as you can meet the requirements of taking the High Magic then you could reallocate unspent High Magic points into a single High Magic effect on a three count. Is that interaction intentional?
For example; on the battlefield, someone needs a life spell but I have no more in memory. I do however have a level 9 earth spell store, three unspent levels of Earth High Magic, my earth spellbook which contains the Life spell, and a Quicken Meditation ritual. Can I pull out my spellbook to study, activate my quicken meditate, allocate my three High Magic into the Magical Conduit effect, fill the spell store with a Life, and then Life my friend?
And the Quicken Meditate ritual says:
"This Ritual allows the owner to (once per Logistics period per charge) reduce the time necessary to perform the Meditate skill to three seconds. All other prerequisites of the Meditate skill must still be met – for example, for a spell, the user must have a thrown but unresolved spell and their spell book open for study per the rules of the skill. After three seconds the user will recover the unresolved skill or spell per the Meditate skill as if they had completed the required amount of roleplay."
To me, it reads that as long as you can meet the requirements of taking the High Magic then you could reallocate unspent High Magic points into a single High Magic effect on a three count. Is that interaction intentional?
For example; on the battlefield, someone needs a life spell but I have no more in memory. I do however have a level 9 earth spell store, three unspent levels of Earth High Magic, my earth spellbook which contains the Life spell, and a Quicken Meditation ritual. Can I pull out my spellbook to study, activate my quicken meditate, allocate my three High Magic into the Magical Conduit effect, fill the spell store with a Life, and then Life my friend?