Robb Graves said:thanks, what i really want is just some mechanic to get the bad guy out of there fast without the PCs being able to kill him. not sure i know much about what Spirit Recall and Circle Walk do. if you could enlighten me here or via PM (if people are not supposed to know this stuff) perhaps one of those would be more suited to this mod. thanks!
James Trotta said:Scott used to play a BBG who would turn to blue energy or something . Maybe he could lend you that mechanic or something? The problem is if you're bad guy can only use the skill 1/day good players will capture it. Unless the BBG is in a circle of power...
Anyway, if the BBG casts a circle of power and then spirit walks or recalls or something you're golden. Gaseous form is a great idea if you don't mind the PCs solidifying the BBG and having their way with him.Duke Frost said:James Trotta said:Scott used to play a BBG who would turn to blue energy or something . Maybe he could lend you that mechanic or something? The problem is if you're bad guy can only use the skill 1/day good players will capture it. Unless the BBG is in a circle of power...
Actually, that wasn't an escape mechanism, it was what happened when he went to rezz.
Scott
Dreamingfurther said:P.S. Spirit Recall, and Spirit Walk are both pretty cool ways to "teleport". And don't require more magic than PC's themselves actually have access to. And like you said, both would mean they'd drop their loot.
tieran said:Dreamingfurther said:P.S. Spirit Recall, and Spirit Walk are both pretty cool ways to "teleport". And don't require more magic than PC's themselves actually have access to. And like you said, both would mean they'd drop their loot.
Actually, no.
Spirit Walk will allow them to take all of their possessions and can target as many people as you can fit in the circle. They can go to any circle that the primary target has seen.
Spirit Recall will only allow one target to take spirit linked and spirit locked items and basic clothing. This ritual allows the target to return to the circle in which the ritual was cast.