Hello everyone! I'm just getting serious about creating a character in detail, and I'd like to ask some advice from my more experienced friends here.
My ultimate goal is to be both useful and active in a party, but still be able to survive on my own at times, at least enough to get out alive. People who can beat things to death aren't necessarily uncommon to what I've seen, so I don't really feel that I'll have much success going along that route. Backpacking and straight support, however, doesn't appeal to me at the moment either, solely because of the need to have someone to backpack.
What I've come to is that I want to have a more Swiss-army-knife use as a character. A little bit of a variety of skills to help the adventure along, and then leave the smacking and the healing to the characters designed to do just that.
My first plan to accomplish this was something along the lines of going straight alchemist (for the most part), along with legerdemain and a few other staples (r+w, OHE, etc.). What are your thoughts on full alchemist characters? Are they useful in the field, or do they end up better suited as merchants or something of the like.
My other interest is a little bit more open ended. Going Adept, it would be a pretty even mix between useful spells, alchemy, and rogue abilities (waylay, disarm, etc). I feel the access to spells and weapon abilities opens up the situations I can help in, but of course the distribution of skills could make me feel underwhelming at times to those who can do these things better than I can in the individual fields. So what are your thoughts on Adepts. Are adepts useful, or just outshined by the more specialized classes?
Also just because it's easier for me to keep track of recommendations with this method, I'm adding a poll if you'd like to use it.
Thank you so much for your feedback and help!
My ultimate goal is to be both useful and active in a party, but still be able to survive on my own at times, at least enough to get out alive. People who can beat things to death aren't necessarily uncommon to what I've seen, so I don't really feel that I'll have much success going along that route. Backpacking and straight support, however, doesn't appeal to me at the moment either, solely because of the need to have someone to backpack.
What I've come to is that I want to have a more Swiss-army-knife use as a character. A little bit of a variety of skills to help the adventure along, and then leave the smacking and the healing to the characters designed to do just that.
My first plan to accomplish this was something along the lines of going straight alchemist (for the most part), along with legerdemain and a few other staples (r+w, OHE, etc.). What are your thoughts on full alchemist characters? Are they useful in the field, or do they end up better suited as merchants or something of the like.
My other interest is a little bit more open ended. Going Adept, it would be a pretty even mix between useful spells, alchemy, and rogue abilities (waylay, disarm, etc). I feel the access to spells and weapon abilities opens up the situations I can help in, but of course the distribution of skills could make me feel underwhelming at times to those who can do these things better than I can in the individual fields. So what are your thoughts on Adepts. Are adepts useful, or just outshined by the more specialized classes?
Also just because it's easier for me to keep track of recommendations with this method, I'm adding a poll if you'd like to use it.
Thank you so much for your feedback and help!