First thing's first, Plot Team you're killing it. I will never forget, rolling into town with a group of 5 low level PCs and being attacked by undead. It started out slow enough, one attacked, we took it down, then another came shambling up, and before you knew it another. As our eyes adjusted a little more to the dark, of course here come two more working their way towards us. Before we knew it Stevie was down and we were making a full fledged retreat as our new players were just about to **** their pants and all I could think of were quotes from Night of the Living Dead. *******. Epic. It wasn't a **** smash, it wasn't a cake walk, it had the perfect balance of moderately difficult crunchies in a decently sized horde. Beyond just that encounter, going to fight bugs with Mathis was an adventure in itself when we got overrun with the monkey wrench warriors who swung eights.
If I could make any sort of complaint it would be that you guys having more NPCs would obviously benefit you tremendously, but that's not always in your control. Keep in mind that I'm willing to NPC for you guys pretty much whenever and my roommate (Chris Blazy, he was the one crunching fire elementals with us, and he played the Fire Lord on the next thing we did) says he should probably be game most of the time too. It's not a huge deal by any means, you guys either have the man power or you don't, but don't feel bad about asking some PCs to switch sides from time to time. We might not always say yes, but I'm hoping there are enough of us that realize that if you need people, saying no will impede everyone's fun, not just our own.
NPCs, you guys did great! It's always a pleasure to pull a Benedict Arnold and bash some friendly faces with you.
The following sentences in parentheses will be translated versions of the prior English statements for GJ. [brackets are for sidenotes]
GJ and Alison, you guys are doing just as well (You are the law). I don't really have any suggestions right now, because nothing really comes to mind (I am not the law). But the good things I've seen are as follows: keeping up with the needs of your players, coming up with interesting LCO effects that sound like they would genuinely improve the game and bouncing them off of your PCs, mastering logistics with marginal experience and Brigit MIA, being helpful to new players and going so far as to make some new characters of your own to play with them [I really appreciate that one on a personal level, btw], and all the endless **** that you guys do that I don't have enough room to post here (You are still the law [seriously]). I'll try to think up some **** you fucked up and let you know (I am the law?).
I'll do my best to update this as new things come to mind.
Three weeks cannot pass soon enough. Miss you fuckers.
--Wes