This is something that has come up as I find myself writing songs to perform in-game, which often rely on rhyming and wordplay.
Many common expressions come from specific aspects of real life history, culture, or technology that would presumably not exist in Acarthia. For instance, consider a phrase like "such-and-such was slam-dunk evidence - it was the smoking gun." Since basketball and guns presumably don't exist in Acarthia, Acarthians would presumably not use these expressions. Some other examples are things like:
"The bad guys have built a Potemkin village"
"I'm running on half a tank" [this was said by an NPC, referring to her body point status]
Calling heavily armored melee fighters "tanks"
"He really hit that one out of the park"
Are these kinds of expressions things that would ruin immersion for anyone?
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Another question comes up with how we talk about in-game mechanics, like how much damage a monster does. For instance saying something like "he swings sixes" - is that something you could say in character. Presumably things like how armor/body points work would be known in-game (e.g. how many hits it takes a certain monster to break through armor could easily be observed, and someone with healing arts can tell the difference between someone who is down 8 body points and someone who is down 9, and it is stated in the rulebook that all damage calls are recognizable in-game for what they are) and it would make sense to me that characters would use shorthand like "he swings sixes" as an easy way to communicate this information in a battlefield situation. Does this make sense or are there other guidelines on how to handle this?
Many common expressions come from specific aspects of real life history, culture, or technology that would presumably not exist in Acarthia. For instance, consider a phrase like "such-and-such was slam-dunk evidence - it was the smoking gun." Since basketball and guns presumably don't exist in Acarthia, Acarthians would presumably not use these expressions. Some other examples are things like:
"The bad guys have built a Potemkin village"
"I'm running on half a tank" [this was said by an NPC, referring to her body point status]
Calling heavily armored melee fighters "tanks"
"He really hit that one out of the park"
Are these kinds of expressions things that would ruin immersion for anyone?
------
Another question comes up with how we talk about in-game mechanics, like how much damage a monster does. For instance saying something like "he swings sixes" - is that something you could say in character. Presumably things like how armor/body points work would be known in-game (e.g. how many hits it takes a certain monster to break through armor could easily be observed, and someone with healing arts can tell the difference between someone who is down 8 body points and someone who is down 9, and it is stated in the rulebook that all damage calls are recognizable in-game for what they are) and it would make sense to me that characters would use shorthand like "he swings sixes" as an easy way to communicate this information in a battlefield situation. Does this make sense or are there other guidelines on how to handle this?