meirya
Adept
This has happened to me a few times in various games:
My character is in an emotional state. Either spitting mad, or distressed/distraught, or grieving/despairing. Some sort of intense, not-well state of being. I'm deep into character, the character's feelings are visible in my physicality (sobbing, shaking, pacing, agitated, whichever).
Inevitably, this happens: someone puts their hand on their head and asks me if I, the player, am okay. That they care and are concerned is appreciated but I can't help but feel frustrated, because now I have to drop out of character (which, when I'm that deep into an intense scene, breaks me a bit out of the immersion and breaks the energy/flow of the scene) to let them know that I, Dani, am fine; it's just my character that isn't.
When I was on street cast at a renfaire, we had a system for checking on other cast members if we weren't sure if it was them or their character that was in distress. When you're performing, you don't want to break character especially because you have an audience. But we did also want to be able to take care of each other as cast.
The system was "in faith" and "in sooth". "In faith" meant "in fake" or "in character"; "in sooth" meant "in truth" or "out of character". So if I was unsure if a fellow actor was okay, I'd go up to them and ask, "In sooth, are you well?" If it was just their character who was distressed and the actor was fine, they'd respond with "In faith, no; I cannot pay the King's tax this year and I fear I will be locked in jail!" I'd then respond with in-character roleplay from there. On the other hand, if the actor wasn't well, they might say "in sooth, no; I have twisted my ankle," and then I'd get them to the first aid tent.
I cannot begin to describe how many times I've wished we had a system like that at LARP. Obviously if someone were actually, as a player, in distress, putting a hand on their head and saying "no, I'm not okay" is simple enough, but there's no way to indicate that "I'm fine, my character's the one who's upset" without breaking character and going OOG.
(I will probably suggest this system or something like it at my local game, since it's just starting up and so it'll be easier to implement stuff now before the game culture/conventions really get established, but I thought I'd share the idea/thoughts on the larger forums for public consideration and discussion.)
My character is in an emotional state. Either spitting mad, or distressed/distraught, or grieving/despairing. Some sort of intense, not-well state of being. I'm deep into character, the character's feelings are visible in my physicality (sobbing, shaking, pacing, agitated, whichever).
Inevitably, this happens: someone puts their hand on their head and asks me if I, the player, am okay. That they care and are concerned is appreciated but I can't help but feel frustrated, because now I have to drop out of character (which, when I'm that deep into an intense scene, breaks me a bit out of the immersion and breaks the energy/flow of the scene) to let them know that I, Dani, am fine; it's just my character that isn't.
When I was on street cast at a renfaire, we had a system for checking on other cast members if we weren't sure if it was them or their character that was in distress. When you're performing, you don't want to break character especially because you have an audience. But we did also want to be able to take care of each other as cast.
The system was "in faith" and "in sooth". "In faith" meant "in fake" or "in character"; "in sooth" meant "in truth" or "out of character". So if I was unsure if a fellow actor was okay, I'd go up to them and ask, "In sooth, are you well?" If it was just their character who was distressed and the actor was fine, they'd respond with "In faith, no; I cannot pay the King's tax this year and I fear I will be locked in jail!" I'd then respond with in-character roleplay from there. On the other hand, if the actor wasn't well, they might say "in sooth, no; I have twisted my ankle," and then I'd get them to the first aid tent.
I cannot begin to describe how many times I've wished we had a system like that at LARP. Obviously if someone were actually, as a player, in distress, putting a hand on their head and saying "no, I'm not okay" is simple enough, but there's no way to indicate that "I'm fine, my character's the one who's upset" without breaking character and going OOG.
(I will probably suggest this system or something like it at my local game, since it's just starting up and so it'll be easier to implement stuff now before the game culture/conventions really get established, but I thought I'd share the idea/thoughts on the larger forums for public consideration and discussion.)