((OOG: I am quoting because it makes it easier to address a paragraph or few at a time then trying to write a paper that argues against another paper.
))
Mobius said:
I think there are two lines of thought running parallel in this conversation and we need to separate them. First, the meta-magical conversation: we are debating whether or not the Bane Ritual creates magical energy at the point of contact. This, I think, we could debate ad nauseam and not see through to a conclusion. In response to your "Bounce" hypothesis, one could just as easily posit that the original spell is absorbed into the charm and then instantly "recast" at the original target. As "targeted" spells like Bind and Dominate actually change 'owner', one could make an argument that the original spell has been destroyed and a new spell created. The "Recreate" hypothesis fits just as many of the facts and accounts for more of the exceptions. However, as neither of us are Celestines, I don't think we can have a deep insight into the very nature of magics, formal or otherwise.
More to the point, though I would love to discuss the technical aspects of magic with you, a discussion of theory does not respond to Littlebeard's original question. He was wondering if the Bane charm spreads Chaos' corruption to the Earth. This, I think, is much sturdier ground for discussion as it relates to contemplation of mortal motivations and actions, and not Eldritch or Fortannian energies.
Actually, the message I received from Mr. Littlebeard's inquiry was that he had come to a moral conclusion and wondered if anyone else felt the same. My conclusion is that since no more Necromancy enters the system when using a Bane Necromancy it does not further corrupt the Earth.
You are correct that there are two lines of thought, but I believe that one line of thought cannot exist without the other. For instance, in my studies I have found that using Bane Necromancy creates as much Chaos energy as dodging the spell would. Whether the spell hits grass or is redirected back at the caster has no difference on the amount of Necromantic energy in the cycle. The only energy expended is that of the protective magic, be it Cloak, Bane, Reflect Magic, Spell Shield, Elemental Shield, etc.
While I understand your analogy of Binding magic as evidence concerning a spell being recreated by the protective Bane or Reflect Magic, I must respectfully disagree. In order for those charms to be able to recreate the spell they would need to access the appropriate energy; the thrown spell is only part of the equation, the second part is back at the original caster. So, instead, Reflect Magic and Bane are designed to transfer ownership of the spells they bounce back. Just as the effect is redirected so to is the ownership of the spell. Of course, this is only relavent in cases where ownership affects the spells effect such as Binding magic, Dominate, and Prison.
Mobius said:
First, I will look to your point that a Bane charm is just an extended and modified form of the Reflect Magic spell. Let us look at its reflecting nature: with a Reflect spell, one cannot choose which spell is affected or when - it is a flat "protective". As such, whether the chaotician casts a Chaos spell or a binding spell, the user is equally protected in the instant. However, what would happen if one could choose to delay or even deny the release of energy?
Does this change the nature of the situation? In both cases the operator of the Reflect Magic does not cast the spell, but in the 'delay/deny' scenario they are an active participant in the release of the subsequent energy. They must decide when, or even IF, they should release magics back at the caster, instead of relying on the charm's effect. This, I think, would greatly alter what people feel about the charm - I think it would make them hesitate to use it, just as they are hesitate to use Chaotic Extend Enchantment charms.
So, while we are perfectly comfortable allowing an inert piece of tin reflect a Chaotic spell at its caster, we might be somewhat less sanguine choosing to unleash that same spell ourselves at a later time. Why is this? I would posit, it's because, the “reflect relationship” doesn't dirty our hands - we can merely say, "My charm worked as it should, I had nothing to do with it." While in the 'delay/deny' scenario we must actively choose to release Chaotic energy and thusly feel guilty about using such methods. In the 'deny/delay' situation, we cannot hide behind the charm as operator and must take responsibility.
It sounds like you are coming to the conclusion that using Reflect Magic against Necromancy is morally acceptable since it protects against all Magic and is used whether you want to or not?
I am not sure what you mean by "deny/delay". Deny is essentially a Cloak. And if by "delay" you mean "absorb" the spell then you are talking about a Spell Store enchantment. Spell Store is a Ritual that allows you to absorb spells to cast again at a later time, but is aspect driven. For instance, you cannot put a Cure Light Wounds into a Celestial Spell Store. However, I do not know if an Earth Spell Store can hold a Necromancy spell. I must perform some research on this.
Anyway, since the Spell Store is attuned to a particular aspect upon casting it contains a connection to the origin of that particular aspect, so to speak. As such, when you absorb a spell into a Spell Store you are absorbing a majority of the magic from the spell and the rest of the necessary magic to fuel the later casting is acquired via the Spell Store enchantment. Thus, a portion of the spell is recreated.
Mobius said:
This is where I see the main problem. The idea that Bane charms somehow sterilize the use of Chaos magics is false. As soon as one decides to wear and use a Bane charm or accept a Reflect Magic spell, one is taking a personal responsibility for the release of that energy. Both spell and charm are designed to unleash dangerous energies. The acceptance of the item or spell is a direct line of causation to the damage it will cause later. If I prick a person with a poisoned dagger and they die, I cannot hide behind the fact that I didn't know it was coated - I am still responsible for their death. By using the dagger, I am taking full responsibility for any outcome of its use, just as when I use a Bane charm or a Reflect Magic spell, I must take full responsibility for the outcome.
In the end, both Bane charms and Reflect Magic spells are not defensive bulwarks, they are offensive weapons. These tools are designed to attack the enemy; they are spears, not shields. Thinking of them as a defense is misguided.
Hold on, now. I never claimed, nor did anyone else in this discussion, that Bane "sterilizes" the Necromancy it reflects.
Reflect and Bane do not unleash dangerous energy, they redirect it. No more Magic enters the system. The only energy used is the spell or effect energy and the energy from the Bane or Reflect, which is energy from the Protective/Enchantment school.
As far as accepting the consequences of having such protectives I agree with you, to a point. I agree in so far as someone with a weapon must be responsible for the weapon's use, or a person casting a Dragon's Breath is responsible for the outcome, or a person with a Life/Death spell is responsible for either using it on a companion (Life) or on a foe (Death). It is completely dependant on how you use it.
And, to be honest, I find offense in your statement that thinking of Reflect Magic and Bane as a defense is misguided. They are defensive enchantments that also have an offensive aspect. They are more akin to a spiked shield in that they protect you from an effect which is retaliated back.
Mobius said:
One can make an even more specific argument against the Bane Chaos charm based upon your very valid insight that Cloak and Bane charms are "type specific". As such, when I accept a Bane Chaos charm I am accepting the fact that the only spell I can ever affect will be Chaotic in nature. That is, I am saying, "The only reason for this weapon's existence is to redirect a Chaotic effect, I am intending to use Chaos to hurt someone." By seeking a charm specifically designed for Chaos, I am creating a future scenario where I will be using Chaos to attack my enemy. I want my enemy to cast their nastiest, most vicious Chaos spell at me, that I might use it against them. I am snatching the poisoned dagger from their hand and stabbing them with it. The larger their Chaos spell, the more potential I have to benefit.
Which, returns to my earlier question, is it ever right to benefit from Chaos magic?
Master Dramthin Hartsboon
Simple Keeper of the Tainted Grove
If someone is indeed malicious and acquires Bane specifically for that purpose, then I can see your point. But, that person is not casting Necromancy, nor are they directly condoning Necromancy. My guess is that someone that has a bunch of Bane Necromancy is most likely a hunter of Necromancers because Bane Necromancy is not terribly efficient against Undead. Also, in some cases it is better to have a Bane Necromancy then nothing at all specifically for it's shielding ability.
Most tactical combatants I meet that want Bane in lieu of Cloak is so their opponent is susceptable to their own negative effect. Whether that Bane is for Necromancy, Command, Curse, Alteration, etc. is irrelavent because most of the time the first of the specified effect group or school that gets through all other protectives will most likely be Baned. These combatants would often choose Cloak Necromancy, though, because it is better to not risk potentially healing an Undead opponent or possibly Reverse Lifeforced Necromancer.
Regards,
Alavatar Peece
Red Wizard of the Crossroads
P.S. I believe you meant to say Chaotic
Expanded Enchantment charms.
P.P.S. I am not familiar with the term "Celestine". Could you define that for me, please?