This discussion comes up time and again, and it really boils down to one thing.
The Alliance, as a whole, at some point decided it was desirable to allow those with better access to real-world funds to buy in-game advantage.
We can dress it up however we like by trading real currency for the currency of goblin and dragon stamps, but at root, it is a simple fact. We let players buy their way to unearned build and items.
As time goes on, this adds up, and you get what we have now. Players who have spent this money are in a position to demand plot's attention, no matter what story the plot team would like to be telling. Even if plot's goal is to write and run something that is intended for and thus scaled for less powerful characters, they cannot ignore the gorilla in the room. The simple threat of a powergaming player deciding to sandbag a plot just because they can ensures that those players will always receive plot's attention.
Personally, I don't believe that this is in any way beneficial to what we ostensibly play for, namely telling a cooperative story. But then there are several reasons why I am not terribly motivated to play anymore.
"Be all you can't be." becoming "Be all you can afford to bribe your way into." is one of them.
The Alliance, as a whole, at some point decided it was desirable to allow those with better access to real-world funds to buy in-game advantage.
We can dress it up however we like by trading real currency for the currency of goblin and dragon stamps, but at root, it is a simple fact. We let players buy their way to unearned build and items.
As time goes on, this adds up, and you get what we have now. Players who have spent this money are in a position to demand plot's attention, no matter what story the plot team would like to be telling. Even if plot's goal is to write and run something that is intended for and thus scaled for less powerful characters, they cannot ignore the gorilla in the room. The simple threat of a powergaming player deciding to sandbag a plot just because they can ensures that those players will always receive plot's attention.
Personally, I don't believe that this is in any way beneficial to what we ostensibly play for, namely telling a cooperative story. But then there are several reasons why I am not terribly motivated to play anymore.
"Be all you can't be." becoming "Be all you can afford to bribe your way into." is one of them.