It's a Traaaap Question (Triggers)

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Dr_Chill

Fighter
Trigger Question #1:
Does the trap and the trigger need to be in the same unit (e.g., a landmine that is stepped on and blows up), thus if anyone is touching the trap trigger and they are in a 5-foot radius they take the effect of the trap?
OR
Can the trigger and the trap be separate (e.g., using dynamite to excavate a mine), thus an individual can hold the trigger in their hand well out of the 5-foot radius of the effect of the explosion thereby not taking the effect of the trap?

Basically, if anyone is touching any part of the trap (even the trigger) do they take the effect?


Trigger Question #2:
Can you have multiple traps attached to the same trap trigger to create a simultaneous daisy chain effect (e.g., using dynamite to mine a quarry by taking out a large section at a time)?


Trigger Question #3:
What happens to other explosive traps that are armed, but the trigger (not the trap) is in the range of another explosive trap? Does the trap go off, or is the trap "disabled" as the trigger is now destroyed?

Thanks!
 
1) The trigger needs to be attached to the trap, otherwise, it wouldn't necessarily always be discernible to an observer, because if it's not attached to the trap, it could be stowed.

That being said, if you wanted to rig something like a rope on a stick that, when pulled, would cause an object to fall on your trigger and set it off (but slowly enough so you could drop the rope before it detonated)? Legit.

2) Yes/No. A trap won't set a trigger off (and explosive/acid/flame traps will destroy other objects, including untriggered traps). But if you mean literally setting up each trap to have the same trigger source, and not each trap blowing each other trap up? Sure. Just remember it's sixty seconds per trap.

3) The trigger is part of the trap, and if any part is hit, it's all kerplewie.
 
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A collary question on #2 : The rules say that an armed trap struck by a shatter/destroy effect is set off. Does that imply that if you had a bunch of explosive traps set and armed, say in a field 4'6" apart, firing one would chain fire the rest as the Destroy effect from the first one to fire hit the rest?
 
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#1:

The trap body and its trigger are distinct objects that must be connected to one another (Pg 145: The radius effect is measured out from this container even if the trap trigger is in a different location). An example of this might be a trigger on a cord fifteen feet from the body, allowing for remote detonation.

In general, trap radius should be measured from the center of the countainer of the trap, not the trigger or any other part of the trap. This is to prevent someone from making a 100' radius trap through using a large or corded trap body (say, a 100' pvc pipe).

#2:

The rulebook isn't explicit on this point. Every trap must have a trigger, but I have seen some chapters allow a single trigger for multiple trap bodies. However, you shouldn't be able to arm ten traps in 60 seconds due to them all sharing a trigger, so I would rule that each container requires its own distinct trigger. (A single container is free to have multiple triggers, however.)

#3:

If any part of a set trap as a whole, whether the trigger, trap body, or the thing that connects the two, is within the radius of the trap's effect, the trap as a whole takes whatever resultant effect would occur.
 
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