@Trace- I reeeeally dont feel like the players guide makes the event-to-event reasons for gathering clear enough or structured enough. Like it has all this - here is all this history and world content and all that cool stuff- but it dosnt have info for why we show up each event to that particular place. And thats ok, thats not it's job, but I think we need teasers and a bit more specific info weekend-to-weekend
@llywelyn- Oh that I knew, but if that isnt the reason, we really need it thoroughly announced or made known (Again, teasers each month maybe? or something?) exactly what it IS, each game (A scheduled regular summons in the case of the nobles then, if Im undersanding?), because we're gonna have new players coming in, new characters coming in, and haveing that stage-set and be very clear would be really helpful because not everyone is going to read the books page to page all the way before their first game and getting folks in play fast is best done by haveing a reason for people to show up to a particular location known, or a couple reasons... if that makes sense?.
We also really need a more cirtain reason for non-baronial-team people to show up I think. The duchess is all well and good but what about characters that show up not giving a fig/not being attatched to anything about her or that set of politics?
I dont know what to suggest since I dont have my full bearings on this world-setting or this game yet. But I would guess the basic draws of work, living there, or entertainment could apply. What could make New Acarthia attractive to people in general? What opportunities could abound for a new player/one not attatched to a noble? Relying on "Adventure!" is one given, but I feel like more reasons would be good.