I had a really, really great time.
Special shout out to Ian and plot for dealing with my late character swap. Thank you.
NPCs helped tell the amazing story. Kristie, Louis, Alex thank you.
While the overall concept of a self-contained, everyone on the same long-mod style of play wouldn't work all the time, I think it really hit the mark this event. There was a universally accepted thing that needed to get done (Saving Silverstar), and everyone was on the same page of 'this is what needs to get done,' from both plot and players. That overall story would not have been the same, spread out in 2-3 events or tried to be completed in a regular 'open' weekend due the nature of herding cats.
The open ended planning (OMG map), gave a huge amount of player agency and really let the PCs take ownership of the plan. Some one please post a picture of that map, or someway that those reading this can get a sense of how awesome a professionally designed, printed map can be. I'm terrible with sizes, how big was the printed map? 18" by 36" ish? It was the binding prop that kept everyone on task and really made the plan seem real. The site had it's immersion breakers every once in a while, but the map really helped keep my mental head space in the game.
I loved treasure being doled out after each objective. Yes, we waited until the end to actually split it, but the encumbrance and general planning required to not loose it was a fun added obstacle.
Also, it let us use that sweet Latex sword rep that went out as treasure. Very cool stuff.
Kudos for fully repping SilverStar. Not rescuing a tabard on the ground, but a fully make-up'd and tied up dude, who kept the role play going while we tried to save him.
Reps in general were pretty awesome, that blood magic book looked sweet.
While on an IG level, I'm not excited about the new issues that have arisen from our victory, on an OOG level I like how interconnected things are in the world.
No real gripes. The other people around were not ideal, but I think keeping our play-area back in the woods was great. Again that map really helped us use the same OOG location for different IG ones.
The only rules thing that irked me was the varying results of disarm on a shield. Some people dropped it, some did the 'behind the back for 5 seconds' which I know is fine if the shield is spirit linked. It's a minor point for sure, but those giant latex shields are becoming pretty common. They look great, I just want to know what I can expect with a landed disarm on them.
I was trying to think of how to prevent that "under 10th level" flaw from being DFM'd off. Maybe something in the notes? I like the idea behind those items, but it's completely within the rules to just remove that flaw.
If anyone reading this is curious how to take some recently earned goblin stamps and turn them into spellstrikes on their sweet two-handed sword. check out this link
https://alliancelarp.com/forum/threads/goblin-stamp-uses.34113/
-Joe